September 28, 2026 2:52 AM CSTWeighted Recruit Role Pools
Weighted Recruit Role Pools
Generated Recruit jobs now use Titan-specific weighted draws inside their existing Tank, Support and DPS pools, shared by field anchors, manual recruitment and encounter autofill. Weights normalize over eligible jobs, preserving manual duplicate-job exclusions and returning no Recruit when a pool is exhausted.
Party reservations are Tank, Support and DPS only. Individual-job overrides are disabled, including old saved choices and level-75 unlock masks. Human occupants, cooldowns, role colors, Recruit AI and race weights are unchanged.
September 28, 2026 2:42 AM CSTMeet Your Titan Recruits
Meet Your Titan Recruits
A new Recruits page under World explains field recruitment, the 15-minute manual refill, party reservations, pool reservations, race weights, contextual TAB requests and Trust-compatible alliances.
All 22 job highlights were checked against the server profiles and native planners. The guide distinguishes main-job behavior from Recruit-only exceptions, including limited White Mage support, custom cures, Dual Wield and hate-recovery Provoke. It shares Titan’s page width, typography and responsive cards. Behavior remains subject to in-game eligibility and recasts.
September 28, 2026 2:30 AM CSTMeet the Titan Mercantile Guild
Meet the Titan Mercantile Guild
The World menu now includes Titan Mercantile Guild, introducing Mogbert, Mogabelle, Brassbeard, Pipiru, Saffron, Aurelie, Hobart, Rook, Tinkerbell and ledgerkeeper Coffer with biographies, races, specialties and market responsibilities.
The page uses Titan’s shared content width, header, footer, typography and cards, with responsive roster columns and clearly labelled portrait placeholders. It explains player-first trading, limited fallback supply, recycled stock and player-only rewards, and links to the live Auction House. Guild specialties do not imply that every item is stocked.
September 28, 2026 2:10 AM CSTAuction House Market Maker
Auction House Market Maker
Titan provides limited fallback Auction House stock for audited common vendor medicines, tools, ammunition and basic crafting supplies. Human listings take priority, and Titan stock waits while humans offer the same item. In-game and website bids share the native economy path.
Stale eligible listings can receive bounded fallback demand after human buyers have had time to purchase them. Vendor-based buy and sell prices preserve a spread above NPC buyback and below NPC retail. Purchased units are recycled into future stock before new units are generated. Prestige, equipment and progression rewards remain player supplied.
Titan Mercantile Guild names identify system supply by category: Mogbert, Brassbeard, Pipiru, Saffron, Aurelie, Hobart, Rook and Tinkerbell. Mogabelle represents stale-listing purchases. All use one engine and shared economic rules. Staff reports track merchant inventory, acquisition costs, generated and recycled quantities, sales and filtered activity logs.
An exact inventory ceiling, account and character purchase caps, a daily gil budget, per-market limits, human-demand checks and delayed varied replenishment constrain the market maker. Administrator reports show gil injected, gil removed, net movement and recycled supply.
September 27, 2026 11:44 PM CSTRecruit Jobs Earned by Your Character
Recruit Jobs Earned by Your Character
TitanGambits vacant party slots now cycle through Tank, Support, DPS and individual jobs that your current character has at level 75. Server-recorded character levels determine eligibility; jobs earned by another character on the account do not unlock choices.
The server validates reservations again when recruiting. Reloads and character changes clear client unlocks until a matching server reply arrives, and old status replies cannot unlock jobs. Explicit earned-job choices can repeat across slots; random pools keep their existing job variety. Human party members, recruitment cooldowns and combat restrictions are preserved.
September 27, 2026 11:32 PM CSTRecruit Race Distribution Weighted
Recruit Race Distribution Weighted
New generated Recruits now draw from Tarutaru 30%, Hume 29%, Elvaan 18%, Mithra 15% and Galka 8%, inspired by the classic retail census. World anchors, manual recruitment and automatic party fills share the same weighted identity selector.
Gender, face, size, race-specific names and identity validation retain their existing behavior. Existing companions and reserved identities keep their appearances. Percentages apply to new random draws, not guaranteed party quotas; name-collision retries can slightly affect the observed mix.
September 27, 2026 11:25 PM CSTHomepage Showcases Combined
Homepage Showcases Combined
The homepage now has one nine-slide showcase, alternating the four text panels with illustrated adventure panels. The remaining Adventuring Rewards picture panel closes the sequence. Existing text, artwork, clickable dots, automatic cycling and reading pauses are preserved.
The combined showcase keeps a consistent height while switching slides.
September 27, 2026 11:21 PM CSTHeader Development Status Added
Header Development Status Added
A gold SERVER IN DEVELOPMENT button now sits beside the online player count and links to Learn About Titan. Its tooltip explains that access is private while Titan is under active development. The button uses the existing header font and hover treatment, and hides on narrower screens to preserve alignment.





















Moon: Pending
RSE: Pending
Ferry: Pending
Server: Checking







