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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

September 19, 2026 2:06 AM CST

Lower Jeuno NPC Target Refresh Fix Prepared

Prepared a map-server packet fix for Lower Jeuno NPC targeting and flicker after live logs showed Servo receiving stale CHARREQ2 target refreshes for distant NPCs while standing in the zone.

NPC detail refreshes now ignore stale out-of-zone or out-of-range targets unless that NPC is already in the player's spawned NPC list, and valid NPC refreshes send a full spawn packet. Activation requires installing the rebuilt xi_map binary and restarting xi_map.

September 19, 2026 2:05 AM CST

Lower Jeuno Phoenix NPC Override Disabled

Prepared a stricter Lower Jeuno stability fix by removing the zone from the Phoenix NPC visibility override entirely and leaving its Phoenix NPC data overlay empty.

Lower Jeuno now relies on core NPC data for the Auction Counters and surrounding NPCs, avoiding module-level visibility/status changes while the zone is audited in game. Live activation requires refreshing xi_map with the updated module/data files.

September 19, 2026 1:56 AM CST

Lower Jeuno NPC Flicker Follow-Up Prepared

Prepared a follow-up Lower Jeuno fix that stops runtime-normalizing the Auction Counter NPCs, leaving the auction house counters as stable normal data-spawned NPCs.

The duplicate blank NPC overlapping Tales' Beginning is now hidden by the Phoenix NPC data overlay at load time instead of being toggled after zone initialization. Live activation requires refreshing xi_map with the updated data/module files.

September 19, 2026 1:51 AM CST

Trust Idle Petrification Cure Spam Fix Prepared

Prepared a map-server Trust AI fix so idle healer Trusts only use their sleep-wake Cure gambit on real Sleep or Lullaby status effects.

Petrification can also put a player into an inactive AI state, so the idle selector no longer treats inactive state alone as sleep. Activation requires a rebuilt xi_map binary.

September 19, 2026 1:42 AM CST

Lower Jeuno NPC Targeting Fix Prepared

Prepared a Lower Jeuno zone-initialization fix that forces the four Auction Counter NPCs back to their normal, targetable state at their expected coordinates.

The same pass hides the duplicate blank placeholder overlapping Tales' Beginning, which was a likely cause of visible NPC flicker in the zone. The updated map script must be activated for this change to take effect.

September 19, 2026 1:36 AM CST

Character Profile Armory Alignment Fixed

Tightened the Characters page profile layout so the Jobs box sits to the right of Equipment and stretches down to align with the Professions box below Equipment.

This keeps the reliable reverted profile data while removing the empty right-side gap caused by the armory row not stretching both columns equally.

September 19, 2026 1:27 AM CST

Development Log Discord Automation Added

Added a dedicated Development Log Discord relay service so new published Development Log entries are posted automatically from the VPS instead of relying on manual deployment-helper runs.

The publisher now supports follow mode with the existing dedupe state, plus a seed mode for activation, so restarts do not repost older entries.

September 19, 2026 1:08 AM CST

Character Profile Layout Corrected

Adjusted the Characters page profile layout after reverting the incomplete expansion so Jobs sit beside Equipment, Professions remain directly under Equipment, and the profile boxes align cleanly without adding unreliable blank data.