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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

September 15, 2026 5:36 PM CST

Titan Curios Menu Fixed

Moved Titan Curios out of the stock Sparks client event and into a visible server-side Titan Sparks menu shown before the normal leveling equipment shop.

Kupofried Ring and the Chocobo, Black Chocobo, Goblin, Mandragora, Korrigan, Adenium, Moogle, Green Moogle, Behemoth and Wyrmking suits now appear under Titan Curios at 5,000 Sparks each without requiring DAT menu edits. The hidden stock utility Sparks page remains blocked so client labels cannot sell the wrong reward.

September 15, 2026 5:23 PM CST

Website Scroll Reveals Added

Added restrained scroll-triggered reveal animations to major homepage sections, feature cards, screenshots, Development Logs, guide panels, About cards, World Time cards and character profile blocks.

The effect uses IntersectionObserver, plays once per page load, staggers grouped cards lightly, preserves layout before animation and respects reduced-motion browser preferences.

September 15, 2026 5:18 PM CST

Titan Curios Suit Rewards Added

Added Chocobo, Black Chocobo, Goblin, Mandragora, Korrigan, Adenium, Moogle, Green Moogle, Behemoth and Wyrmking suits to the Titan Curios Sparks category at 5,000 Sparks each.

This is a server-side Sparks shop update only; no client DAT description changes were made.

September 15, 2026 5:08 PM CST

Character Fame Era Values Fixed

Updated the website character profile Fame table to use Titan/Phoenix old-era fame thresholds instead of the relaxed post-2014 retail values.

Raw fame values are unchanged; only the displayed fame level, max-level progress and threshold progress now match the server-side era fame calculation.

September 15, 2026 5:04 PM CST

Legacy Trust Response Improved

Updated conventional world Trust behavior so Trusts can engage as soon as their party leader engages a valid enemy instead of waiting for the first melee strike.

Safe support gambits such as healing, Raise, status removal and maintenance buffs can now run from the idle support path while offensive actions remain combat-only. This update keeps the legacy Trust roster mode active and leaves Custom Trust profile work contained behind its mode switch.

September 15, 2026 3:56 PM CST

Trust Showcase Copy Balanced

Tightened the three homepage Trust showcase blurbs so the rotating roster, improved response and world-resource explanations carry a more even amount of text across the row.

The wording reflected the legacy world Trust system at the time: Tank, Healer and wildcard anchor choices, helpful idle support and immediate engage response. The older EXP sharing tradeoff language has since been superseded by Titan's no-party-penalty EXP rule.

September 15, 2026 3:53 PM CST

Legacy Trust Engage Follow-Up

Updated the legacy world Trust engage handoff so Trusts are ordered onto the player's battle target immediately when the player's Attack command successfully engages a valid enemy, instead of relying only on the later Trust roam tick.

Safe idle-support gambits now tick while a legacy Trust is idle and stationary, including the pre-first-swing window, while offensive behavior remains combat-only. Activation requires the normal xi_map restart.

September 15, 2026 3:44 PM CST

Homepage Trust Wording Updated

Updated the homepage Titan Features and Trust showcase copy after Titan restored the legacy world Trust system. Current open-world anchor copy now documents one Tank, one Healer, one DPS, and one wildcard Trust.

The public description now highlights the current behavior improvements for normal world-recruited Trusts, including helpful idle support and immediate response when the player engages a valid target, without presenting the paused Custom Trust experiment as live.