October 20, 2026 12:52 PM CSTFAQ Updated for Current Titan Features
FAQ Updated for Current Titan Features
The FAQ has been reviewed against the running Titan build, the public TitanGambits addon and the current signed launcher. Recruit guidance now explains the separate 30-minute manual job cooldowns, party requirements and disabled Dancer recruitment. The old Gambits priority-editor description has been replaced with the current action switches, weapon-skill modes, collision settings, inventory tools and mission tips.
New answers cover unlimited Auction House listings and selling price history, Guild crafting restrictions, Fieldcraft, Colossi, NM spawn-window estimates, profile progress, Leaderboards, graphics modes and client troubleshooting. The FAQ keeps the compact, independently expandable questions and consistent text styling. Features still awaiting master-patch activation are not presented as live.
October 20, 2026 12:29 PM CSTFAQ Introduction
FAQ Introduction
The FAQ introduction now reads “Answers to common Titan questions are collected here.” The old description referred to anchor navigation that had already been removed.
October 19, 2026 3:24 PM CSTDynamis: Player-Report Fixes Aligned with Titan
Dynamis: Player-Report Fixes Aligned with Titan
Dynamis now has the same Ninja elemental-casting correction, Monomi login visibility, one-minute Samurai artifact quest waits and saved Fields/Grounds of Valor page reminders released on Titan. Its private TitanGambits Test 0.4.0 features remain in place; the test addon and its protocol identity have not been replaced. The official TitanGambits copy also matches version 2.4.23, including Reset Parser and /parser reset.
The rebased engine passed local gameplay and C++ regression tests before installation. The reports of unavailable Bard songs and disappearing native macro books remain unresolved; this release does not claim to fix them.
October 19, 2026 3:09 PM CSTNinja Casting, Monomi, Training Reminders and Parser Reset
Ninja Casting, Monomi, Training Reminders and Parser Reset
A Ninja using player Gambits could stop using elemental ninjutsu while holding enemy attention if shadows were missing and no usable shadow tools were in inventory. Defensive casting now reserves the turn for Utsusemi only when a shadow spell is actually available. Learned elemental spells can use the tools you do have in inventory; normal tool consumption, recasts and low-HP safeguards still apply. Tools stored in a Sack are not treated as usable inventory tools.
Monomi: Ichi could be learned from its restored scroll, then disappear from the spell list after logging in because it still carried a disabled expansion tag. This specific spell is now included in login spell loading. Characters who already learned it do not need another scroll. Other expansion spells and protected quest or battlefield scroll sources remain unchanged.
The waits before Yomi Okuri, before receiving the Yomotsu Hirasaka, and before starting A Thief in Norg!? now last one real minute. Existing longer waits are shortened to at most one minute during installation. Quest progress, rewards and the normal zoning requirements are preserved.
Returning to the zone of an active Fields of Valor or Grounds of Valor page now shows the saved objective counts again through Emotes, using Window 2 when that is your configured Emotes window. The reminder does not reset the page or its repeat count, and each message stays within 120 bytes.
TitanGambits 2.4.23 provides a Reset Parser button on the Parser tab and the command /parser reset. Both clear the local rolling damage history immediately without clearing EXP tracking, party identities or saved Gambits. /parser still opens the tab normally.
Local engine and addon tests cover these changes. The separate reports of BRD songs becoming unavailable and native FFXI macro books disappearing remain under investigation; this update does not claim to fix them.
October 19, 2026 12:08 PM CSTAuction House: Sale History While Listing
Auction House: Sale History While Listing
The Auction House listing window now shows the same recent sale history as the buying view, including prices, dates, and labels for single items and full stacks. You can check prices without leaving the listing form; if history is unavailable, retrying it keeps your asking price intact.
October 19, 2026 11:57 AM CSTDynamis: TitanGambits Test 0.4.0
Dynamis: TitanGambits Test 0.4.0
Dynamis testers can now configure distance, an MP reserve and a preferred weapon skill for an owned Recruit slot, with up to 64 local named presets. Distance overrides follow normal movement, respect the enemy hitbox minimum and stop at 30 yalms. Overrides expire after 30 seconds without active test polling and do not transfer to a replacement Recruit. The MP reserve does not withhold emergency healing or status recovery.
The automated runner discovers the current Recruit’s native action catalog and supports 1–20 repetitions using real resources and recasts. We corrected friendly-player target lookup, kept Auto-WS OFF effective in the new WS paths, and gave long replies separate fragment identities so interleaved replies cannot be mixed together. Diagnostics remain OFF until explicitly enabled; missing fixtures and uncertain outcomes are recorded without inventing successful gameplay results.
Inventory now has an exact-item wishlist, requested-item filtering and an optional anonymous shared request board. Each character can publish up to 50 requests for seven days; requests do not create or deliver items. Chest history retains the latest ten observed successful brown-chest gear awards and actual blue-chest gil gains.
The matching engine passed 369 gameplay regression scenarios with test features enabled and 369 with them disabled, alongside 75 C++ test cases in each configuration. Existing medicine rules, Auto controls and recruit-spacing fixes were preserved. This is a Dynamis testing release; the full multi-job, pet and party gameplay campaign remains outstanding. Live Titan gameplay and the public TitanGambits addon are unchanged.
October 19, 2026 9:23 AM CSTDynamis: Shared Titan Gameplay Fixes
Dynamis: Shared Titan Gameplay Fixes
Dynamis now includes the newer fixes already running on Titan: Ranger artifact quest progress safeguards, San d’Oria 8-1’s one-minute follow-up wait, Puppetmaster head timing, merit limits, Temple Offering behavior and Jack-o’-Lantern Guild crafting eligibility.
The test engine passed 354 local native regression scenarios with these shared files, including ten melee-spacing cases. The existing Dynamis test engine and addon were preserved, and this deployment did not restart or change Titan’s gameplay services.
October 19, 2026 9:17 AM CSTTitan: Melee Spacing Around Recruit Tanks
Titan: Melee Spacing Around Recruit Tanks
Enemies could take their final approach step too far into their target, leaving cramped melee spacing around players and Recruit tanks. Their approach now stops at their actual attack reach and settles there instead of continuing along an outdated path. Colossus NMs retain their larger hitboxes, and ranged movement and weapon-skill range rules stay unchanged.
This brings the reviewed spacing fix from Dynamis to Titan. The production patch changes only melee pursuit and its movement-step limit; existing Titan quest, merit, Guild, recruitment, ability and medicine fixes are preserved. Other experimental Dynamis features were not enabled on Titan.
The Titan candidate passed 345 local native regression scenarios, including ten spacing cases covering normal-sized enemies, Colossus enemies and Recruit tanks. Fresh in-game combat testing remains welcome.





















Moon: Pending
RSE: Pending
Ferry: Pending
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