October 13, 2026 3:05 PM CSTLauncher 1.5.70: Refreshed Titan Interface
Launcher 1.5.70: Refreshed Titan Interface
Updated the native Windows launcher with Titan's charcoal, gold and ivory design, sprite icons and left-side navigation. News opens the Development Logs and Discord uses the website's invite. Play and repair controls remain available across launcher pages, and existing character progress views are preserved.
Graphics now puts the dgVoodoo2 toggle and common display settings first, with quality, input and advanced controls in expandable sections. Standard remains the default. Existing authentication, updater checks, approved-addon handling and required TitanGambits enforcement are retained.
Retained the verified background2.jpg artwork; the installer contains no legacy Background.png. The launcher and installer are signed with Titan's Microsoft Artifact Signing identity. Automated UI, resizing, patcher and installation checks passed. A live account sign-in and in-game launch were not performed during this release.
October 13, 2026 2:41 PM CSTLauncher 1.5.69: Simple dgVoodoo2 Checkbox
Launcher 1.5.69: Simple dgVoodoo2 Checkbox
Replaced the Graphics Profile dropdown with a Use dgVoodoo2 checkbox. Checked automatically downloads, verifies and activates the existing dgVoodoo2 package; unchecked restores Standard. Existing dgVoodoo2 selections are preserved, and new installations default to Standard.
Removed the experimental DLSS 5 selection and its import, initialization and dependency controls from the player interface. Previous neural selections now use Standard and restore managed graphics files before launching. No neural dependencies are downloaded by this release.
The launcher and installer are freshly signed with Titan's Microsoft Artifact Signing identity. Automated installation, hash verification, failure recovery and graphics restoration checks passed. In-game rendering and performance still require player validation.
October 13, 2026 1:45 PM CSTLauncher 1.5.68: Experimental Neural Import and Graphics Fixes
Launcher 1.5.68: Experimental Neural Import and Graphics Fixes
Added the opt-in DLSS 5 Neural Rendering (Experimental) profile to the normal launcher. It installs pinned dgVoodoo2, ReShade and Feeder components, obtains motion-vector shaders directly from their author, and provides local import controls for separately obtained NVIDIA-signed neural runtimes and one supported neural consumer. Proprietary neural files are not distributed by Titan. Missing files and GPU/driver prerequisites prevent incomplete activation, not access to the setup interface.
Added helper initialization testing and diagnostics that distinguish renderer loading, neural feature creation and successful neural evaluation. Standard remains the default; switching profiles preserves the original configuration and experimental consumer settings. Actual neural visuals, performance, TitanGambits, combat and zoning remain unverified pending player tests.
Disabled the dgVoodoo watermark and removed the blocking startup warning when Windows denies renderer-process inspection. The denied inspection is recorded as unverified rather than a renderer failure. Signed installer, restoration, dependency validation and production download checks passed.
October 13, 2026 1:20 PM CSTLauncher 1.5.67: Optional dgVoodoo2 Graphics
Launcher 1.5.67: Optional dgVoodoo2 Graphics
Standard remains the default and preserves existing graphics settings. Selecting dgVoodoo2 in launcher Settings automatically downloads the separately hosted, integrity-checked graphics package. Switching back removes the managed wrapper and restores Standard. Existing third-party wrappers are preserved rather than overwritten.
The signed launcher and installer passed automated installation, restoration and updater checks. Startup diagnostics check the actual FFXI process for the approved wrapper and Direct3D 11; installed files alone do not count as an active renderer. Actual Titan XI rendering, TitanGambits, combat and zoning validation is pending player testing. DLSS 5 is not enabled by this release; its neural dependency integration remains separate experimental work.
October 13, 2026 7:03 AM CSTGuild NQ Recipe Corrections and Recruit Sleep Immunity
Guild NQ Recipe Corrections and Recruit Sleep Immunity
Corrected the Guild Crafting Service eligibility list for nine ordinary materials, including Silver Ingot. HQ desynthesis recipe labels no longer incorrectly disqualify their recovered NQ materials. Search, material-ready suggestions and server checkout use the same allowed output policy; HQ and upgraded outputs remain excluded. Crafting still consumes owned materials, charges 120% of the output vendor value, and delivers the NQ result.
Recruits skip sleep-immune adds rather than repeatedly attempting ineffective crowd control. The Guild checks protected quest-stock availability before beginning purchases that would require consuming the reserve; its final transaction protection remains in place. Catalog consistency, transaction and delivery tests were run locally. Live Promyvion combat remains a player verification item.
October 13, 2026 6:18 AM CSTGuild Search Shows Only Orderable Recipes
Guild Search Shows Only Orderable Recipes
Search results and the ready-with-your-materials dropdown now exclude recipes rejected by the active crafting policy, including unsupported key-item recipes, desynthesis and HQ/upgraded outputs. Quote validation uses the same exclusions, preventing those failed orders.
Silver Ingot is temporarily hidden because an active game-side HQ exclusion incorrectly includes some desynthesis materials. Its policy correction is staged separately; this website update does not restart or modify game services.
October 13, 2026 6:11 AM CSTAutomatic Server Recovery and Linkshell Relay Repair
Automatic Server Recovery and Linkshell Relay Repair
Automatic recovery is enabled for game service failures, with a 10-second retry delay and a limit of three starts within five minutes. Maintenance guards still prevent automatic restarts during deployment verification. No game restart was needed for this configuration change.
The Linkshell Discord relay now retains successful delivery receipts instead of discarding them by hash order, fixing its repeat-message loop. Missing receipts are recovered only from successful-send journal evidence. The earlier map outage was a segmentation fault during a Recruit Call Beast ability check; a player-inventory guard was included in the recovery patch.
October 13, 2026 6:07 AM CSTGuild Delivery Collection and NQ Equipment Crafting
Guild Delivery Collection and NQ Equipment Crafting
A Guild crafting order now stays active until its crafted item is collected from the in-game delivery box. Each character can have only one pending or uncollected order. The website clears collected orders automatically on its next refresh, allowing another order.
Delivery tracking follows the exact crafted item through delivery-box slot changes. A failed collection, including a full inventory, keeps the order active. Historical receipts remain available internally; existing completed orders are reconciled with outstanding deliveries. Local build, database migration, transaction rollback and order-limit tests passed; live player pickup confirmation remains.
Player crafting orders accept eligible normal-quality equipment requiring levels 1–75 without requiring a market era classification. Explicit disabled-item restrictions remain in force; +1 and other numbered upgraded outputs are excluded. The autonomous Guild crafting and market pools are unchanged.
Recovery update: manual Call Beast requests now safely reject Recruit actors before accessing player-only jug equipment. Existing extra legacy deliveries are preserved and must all be collected before a new order can be placed.





















Moon: Pending
RSE: Pending
Ferry: Pending
Server: Checking







