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Development Log

Titan Development Log

October 9, 2026 12:15 AM CST

Homepage Introduction Updated

Updated the homepage introduction to emphasize classic level 75 Vana'diel, customizable companions, intelligent combat automation and modern quality-of-life improvements. The Begin your adventure link opens the Getting Started guide. This is a wording update; no gameplay systems have changed.

October 9, 2026 12:07 AM CST

Public Pages Gain Search Metadata and Crawlable Content

Titan website pages now have distinct search descriptions and canonical addresses, with public guides and current Development Log entries readable without JavaScript. A sitemap, clearer headings and selected copy corrections improve discovery while preserving the existing design and account tools.

Private account pages remain excluded from search indexing. Live listings still require JavaScript; these changes help search engines understand public pages but do not guarantee indexing or rankings.

Map uptime now appears in its own compact, centered box beneath the beta timeline. The counter still measures time since the last map reboot, and both boxes link to About Titan.

October 8, 2026 11:25 PM CST

Header Status Box Focuses on Map Uptime

Removed the repeated Open Beta and Online labels above the beta timeline. The top row now shows only the live map-uptime counter, while server availability remains in the upper-left header. Beta dates, hover highlighting and the About link remain unchanged.

October 8, 2026 11:18 PM CST

Server Status and Beta Timeline Added to the Header

A compact box beneath the header now shows Titan's Open Beta status, live server availability and a ticking uptime counter measured from the latest map-server start. Hover or keyboard focus highlights the box; selecting it opens About Titan.

The timeline shows Closed Beta from September 10 to October 3, 2026, Open Beta from October 3, 2026, and a release date still to be announced. The layout makes room beneath the header on desktop and mobile. If live status cannot be reached, the counter reports unavailable instead of continuing to claim the server is online.

October 8, 2026 11:05 PM CST

Titan Job Specialties and Recruit Equipment Rebalanced

Titan job specialties now use individual level-75 ceilings while keeping their gradual level scaling and main-job-only rules. The same passive values apply to adventurers and generated Recruits. Healing and support specialties retain their focus on healing, casting, songs, rolls and geomancy.

Offensive changes reduce excessive multi-attack and stacked master/pet bonuses, while Paladin gains stronger normal melee damage. Recruit equipment budgets now include job-specific haste, Samurai Store TP and Summoner upkeep and pact gear. Offensive Summoner Blood Pact Mastery now reaches 20 percent for human Summoners and DPS Summoner Recruits; Support Summoner keeps its support specialization. The Job Changes cards list the current values.

Native Recruit simulations cover neutral, armored, magically resistant, short-burst and supported encounters across three held-out seeds, including bow, crossbow and gun Rangers. Each DPS and tank job meets the agreed 15-percent band around its role average when those cases receive equal weight. Individual encounters and human equipment choices can still produce different results. Player/Recruit stat parity, subjob exclusions and pet isolation were checked separately.

October 8, 2026 11:05 PM CST

Recruit Support Coverage and Bard Travel Songs Improved

Recruit Corsair rolls, Bard songs, beneficial Geomancer auras and Summoner avatar buffs now reach eligible party members up to 50 yalms away. Normal party, zone and height eligibility still applies; human casting ranges and hostile effects are unchanged.

Bard Recruits wait for 30 continuous seconds out of combat and free of enemy hate before singing Raptor Mazurka or Chocobo Mazurka. A new fight restarts the wait, preserving combat songs between short pulls. Raptor remains available from level 37 and Chocobo from level 73. Dancer movement abilities are unchanged.

Native tests verified nearby and distant party recipients, ordinary human Bard range, both Mazurka levels and a second pull resetting the timer. Live party observation remains pending.

October 8, 2026 11:05 PM CST

Recruit Combat Actions and Pet Stats Corrected

Samurai Recruits can use Kasha without waiting indefinitely for a skillchain. Eligible melee jobs choose appropriate classic weapon skills at low TP while preserving skillchain opportunities. Monk attacks use the normal two hand-to-hand base swings.

Puppetmaster automatons now receive their native frame skills and combat stats. Dark Arts Scholars bank useful Sublimation charges and choose spells within their MP budget. Summoner Recruits can use Elemental Siphon and keep an affordable avatar active while Blood Pacts recharge.

Summoner pact recasts respect their normal equipment reductions. Samurai prefers Gekko at low TP when no useful skillchain takes precedence. Ranged and melee Recruits seek a new attack position when terrain blocks the target. These behaviors were exercised in native server tests; live party observation remains pending.

October 8, 2026 11:05 PM CST

Tank Enmity Mastery and Provoke Maintenance

PLD, RUN, NIN and WAR main jobs now gain permanent Enmity Mastery, scaling from +1 at level 1 to +40, +35, +30 and +25 respectively at level 75. The same effective-level progression applies to adventurers and Recruits, stacks with normal Enmity sources and grants no subjob bonus.

The elected main-tank Recruit now uses Provoke whenever its 30-second recast and normal action checks allow, even while already leading hate. Off-tank Recruits suppress only the added Titan Enmity against the main tank target and retain the full bonus against separate adds. Existing volatile Provoke catch-up, enmity caps and decay remain unchanged.

Native tests cover level progression, player and Recruit parity, preserved Companion support, subjob exclusion, gear stacking, damage and healing threat, high-DPS catch-up and repeated Provoke use. Live party observation remains pending.