October 23, 2026 12:14 PM CSTTitanHub: FPS Control Removed
TitanHub: FPS Control Removed
TitanHub 2.4.156 no longer controls game FPS. The Frame Rate label and all four choices—Static FPS 30, Static FPS 60, 30/60 Hybrid and TrueFPS—have been removed, and the settings section is now named Graphics. TitanHub no longer switches FPS caps during cutscenes, sends FPS commands, or loads and configures TrueFPS. Older saved FPS preferences are ignored. Players can manage FPS independently through their own plugins and settings.
This removes automatic FPS switching while we investigate reports of black screens, stalled cutscenes and battlefield progression problems. We have not established that Hybrid caused every report. Update through the launcher and fully restart the game to stop the previous controller and clear any commands it already queued. Automated checks passed for retired preferences, addon loading and removal of the FPS controls; in-game confirmation of the updated interface remains pending. Passive FPS measurements remain available in automatic diagnostics.
October 23, 2026 11:46 AM CSTTitanHub: PacketFlow Cutscene Protection and Quiet Plugin Switching
TitanHub: PacketFlow Cutscene Protection and Quiet Plugin Switching
With PacketFlow ON, TitanHub now pauses it during cutscenes and zoning, then restores it after one second of normal gameplay. Choosing PacketFlow OFF keeps it off. These automatic transitions do not change your saved preference.
Successful PacketFlow and TrueFPS plugin load/unload confirmations are hidden when TitanHub changes their state. Errors and restoration warnings remain visible. This changes PacketFlow handling while the cause of the reported cutscene hangs remains unconfirmed.
TitanHub 2.4.155 is available through the launcher. Update and run /addon reload TitanHub; no game-server restart is needed. Fifty-two automated behavior checks passed, including the addon event handlers. In-game cutscene testing remains pending.
October 23, 2026 11:22 AM CSTDynamis: Restore Exits When a Run Starts
Dynamis: Restore Exits When a Run Starts
The Somnial Threshold could be missing from a new Dynamis run because cleanup hid every NPC, while the next run restored boss-pop targets without restoring the exit. New runs now make the Somnial Threshold visible again in all ten Dynamis zones. Bastok's exit has also been restored in the current test run.
The exit restoration leaves boss-pop and earned victory targets separate. It passed local checks for normal and GM test starts across all ten zones, followed by checks of the running Lua callback. No game-server restart was required.
The separate black-screen entry issue remains under investigation. A GM test still stalled after the entry-menu correction, then succeeded with TitanHub, enternity, TrueFPS and PacketFlow unloaded at 30 FPS. The affected character was recovered. Individual components still need isolated testing, so no single addon or plugin has been identified as the cause.
October 23, 2026 11:07 AM CSTDynamis: Prismatic Hourglass Entry Menus
Dynamis: Prismatic Hourglass Entry Menus
Entering Dynamis with a Prismatic Hourglass could leave the client on a black screen before zoning. The entry path was opening the legacy traded-hourglass event, which waits for a different registration handshake. All ten entrances now use the current client's Prismatic Hourglass menus and matching parameters.
First-visit introduction scenes remain part of entry. The corrected flow handles both entry choices and cancellation, checks that the reservation is still active, and keeps the existing entry requirements, participant limits and registration path.
The fix passed 110 local lifecycle checks, all ten menu and introduction events were verified in the installed client, and the running callbacks were checked without moving players. A GM's stuck entry was recovered separately; a fresh player-controlled entry still needs in-game confirmation. No game-server restart was required.
October 23, 2026 10:31 AM CSTClassic Limbus Client Compatibility
Classic Limbus Client Compatibility
The earlier Limbus server restoration also needed matching classic client files. Without them, the restored Apollyon entrance appeared as Apollyon Antlion, and clicking it could leave the character waiting in an event without opening a menu. Titan's base client had modern Limbus names and events, while the server uses the classic battlefields.
The launcher now supplies six matching Apollyon and Temenos files covering names, events and English dialogue. A fully restarted client has been tested in Apollyon: the entrance is named Swirling Vortex and its selection menu opens. Full battlefield completion, floor travel and rewards still need gameplay confirmation.
Run the launcher's client file check, then fully close and relaunch FFXI before entering Limbus. No additional game-server restart is required.
October 23, 2026 9:47 AM CSTLimbus Entrances and Classic Battlefield Data
Limbus Entrances and Classic Battlefield Data
The Swirling Vortex inside Apollyon could do nothing when selected, even with Cosmo-Cleanse and the correct card. The classic Limbus scripts depended on enemy and crate definitions from Phoenix data overlays that the current zone loader was not applying. Six Apollyon and seven Temenos battlefield scripts consequently failed to load.
Apollyon and Temenos now use the classic Limbus definitions from their configured Phoenix modules in the data files the server actually loads. This restores the enemies, reward crates, entrance targets and battlefield handlers together. The normal cards, Cosmo-Cleanse, chip trades and battlefield admission rules still apply; this update does not bypass them.
All four restored zone-data files passed native decoding. Six native engine tests passed, covering all fourteen Limbus battlefield handlers and normal entry into SW, NW, SE and NE Apollyon and Temenos Western Tower. Running-server verification checks those handlers before player connections reopen. Full player testing of combat, floor progression and rewards remains pending. This correction covers Apollyon and Temenos; other zones with data overlays require separate review.
October 23, 2026 8:28 AM CSTTitan Shop: Missing Item Icons and Login Points Sorting
Titan Shop: Missing Item Icons and Login Points Sorting
Titan Shop icons could remain blank even after the previous catalog and cache update. The texture backend called a release helper that does not exist in Ashita's Direct3D library. That error was caught by the icon loader, which marked the image as failed instead of drawing it. TitanHub 2.4.151 uses the supported helper so downloaded FFXIAH images can become drawable textures. The regression test now covers the backend, icon cache and actual shop renderer together, and reproduces the old failure before checking the correction.
LP High and LP Low buttons now sort items by Login Points within each Titan Shop category. High prices appear first by default, and equal-price items sort alphabetically. Sorting does not change prices, eligibility, purchase confirmation or delivery rules.
The update is available through the launcher without a game-server restart. After updating, reload TitanHub with /addon reload TitanHub or start a new game session to clear the old failed-image cache. Automated texture, rendering-path and sorting checks passed using a simulated graphics device; actual in-game icon confirmation remains pending.
October 23, 2026 8:17 AM CSTTitanHub: Direct Recruit Hires, Shop Icons and Compact Layout
TitanHub: Direct Recruit Hires, Shop Icons and Compact Layout
Paid Recruit job buttons now hire immediately instead of opening the confirmation popup that players reported flickering. The fee remains 1,000 gil per started minute of that job's remaining cooldown. The server calculates the actual charge and reports it in purple Emotes text, which appears in Window 2 when Emotes are routed there. Expired cooldowns remain free, and retries keep the same purchase ID to avoid duplicate charges.
The Services tab and its page header now say Guild Crafting so the name fits the navigation button. Titan Shop uses FFXIAH item icons across Equipment, Costumes, Consumables, Furnishings and Craftables. Its icon cache previously discarded entries after 64 images, causing an expanded catalog to keep requesting them again. The cache now retains the current catalog's icons, and item links provide a fallback when an older catalog response lacks an item ID. Craftables keep their HQ result icon, and costume sets use their display item rather than a purchase receipt ID.
Compact mode's menu now uses the available window width instead of a fixed narrow column. The redundant Menu button is hidden while you are already in that menu, and the snap-position buttons stay aligned as the interface scale changes. Standard mode has Compact and Tab buttons beside the active-page header; Compact panels keep Tab, Menu and Standard mode controls at the top. Saved layouts and other preferences are retained.
Titan Launcher 1.6.22 preserves saved OFF choices for optional addons such as Craftmon. Stale startup scripts could previously re-enable an unchecked addon during preference import or refresh, and a preserved reload command could start it even when the generated load command was absent. Those paths now respect the disabled choice while retaining startup arguments and reload commands for enabled addons. The launcher and installer are Microsoft-signed. Update with the game closed and start a new session to apply addon selections; an addon already running in the current session is not unloaded remotely.
Direct Recruit clicks, retry protection, actual-charge Emotes, all 131 standard shop catalog icon mappings, Craftables icon selection, Compact layouts at multiple widths and scales, and saved launcher choices passed automated checks. The Craftmon failures were reproduced in the previous signed launcher and passed with this release. In-game visual confirmation of the updated menus and icons remains pending.





















Moon: Pending
RSE: Pending
Ferry: Pending
Server: Checking







