October 22, 2026 6:01 PM CSTTitanGambits: Melee Follows the Group Target
TitanGambits: Melee Follows the Group Target
With your character's Melee option ON, TitanGambits can now select an enemy already being fought by your party or alliance and draw your weapons. It prefers your party leader's active enemy, then another engaged party member's enemy, then the alliance leader or another alliance member. If nobody else has an eligible enemy, your own selected enemy still works. It does not move your character or change targets during an existing fight.
The existing 20-yalm range, claim checks, casting and zoning protections still apply, and targeting menus pause automatic engagement. Native target selection must be confirmed before the normal Attack command is sent. Manual disengagement remains respected for the same enemy. Melee starts OFF, keeps your saved choice for each character and job, and requires both the main Gambits switch and your character's Gambits Enabled checkbox. TitanGambits 2.4.133 is available through the launcher; reload the addon after updating. Targeting, saved-preference and interface checks passed; in-game combat confirmation remains pending. No game-server restart is required.
October 22, 2026 5:53 PM CSTTitanGambits: Adventurers Profile Fix
TitanGambits: Adventurers Profile Fix
Expanding an Adventurer could stop the page with a render error when that character had an empty equipment slot. The client JSON library represented the missing item-level value as a table helper function, and the addon tried to compare its numeric conversion with zero. Adventurers now converts the decoded profile into plain data and checks optional equipment values before using them. Ashita's shared libraries are unchanged.
Unexpected profile data is also contained so one failed profile cannot interrupt the rest of the page; it shows a status message and retries automatically. The original error was reproduced with five current public profiles, and all six tested profiles passed after the correction using the installed client JSON library. Existing online-list, profile and interface checks also passed. TitanGambits 2.4.132 is available through the launcher; reload the addon after updating. In-game confirmation remains pending. No game-server restart is required.
October 22, 2026 5:45 PM CSTTitanGambits: FAQ
TitanGambits: FAQ
Information now includes an FAQ page beneath Development Log. It follows the website's question order, with each question opening independently to show its full answer. Search checks both questions and answers, and the existing Discord support links can be opened from their answers.
The page loads the current website FAQ when opened and checks for changes every minute while visible. If a refresh fails, the last loaded answers remain available with a status message. All 44 current questions, complete answers and support links matched the public website in testing. TitanGambits 2.4.131 is available through the launcher; reload the addon after updating. Automated content, interface and release checks passed; in-game visual confirmation remains pending. No game-server restart is required.
October 22, 2026 5:37 PM CSTTitanGambits: Development Log
TitanGambits: Development Log
A new Information category sits between Community and System in TitanGambits. Its Development Log page brings the website's patch notes into the addon, newest first. Expand an entry to read its full notes, and use the Newer and Older arrows to browse the complete archive in pages of eight. Latest takes you straight back to the newest updates.
The page checks the published website notes every 15 seconds while open and immediately when reopened. New entries appear automatically; if you are reading an older page, it keeps your place. Unchanged notes are not downloaded again, and a failed refresh leaves the last loaded notes available with a clear status message. TitanGambits 2.4.130 is available through the launcher; reload the addon after updating. The complete archive matched the website's publication parser, and paging, refresh, failure-handling and release checks passed. In-game visual confirmation remains pending. No game-server restart is required.
October 22, 2026 5:28 PM CSTTitanGambits: Online Adventurers
TitanGambits: Online Adventurers
Community now has an Adventurers page for browsing players who are online. Each character has a collapsible header with their portrait, job sprite, nation flag, rank and location. Expand a character to browse the same 17 profile sections as the website, in the same order, including equipment with item icons, quests, collections, achievements, Moogle Ventures and Bazaar listings.
The online roster refreshes every 15 seconds while the page is open. Profiles load when expanded and refresh every 30 seconds; long collections have search and paging controls. These are public website records, so equipment and progression reflect saved game data. Bazaar listings are for browsing; purchases still take place in game. TitanGambits 2.4.129 is available through the launcher; reload the addon after updating. Public-feed, offline-filtering, rendering-contract and release checks passed. In-game visual confirmation remains pending. No game-server restart is required.
October 22, 2026 5:15 PM CSTTitanGambits: Player Melee Engagement
TitanGambits: Player Melee Engagement
Your character's Melee checkbox is now available in Gambits. Enable it to draw weapons automatically when you select a living enemy within 20 yalms, without moving toward it. The preference starts off and is saved separately for each character and job. Both the main Gambits switch and that character's Gambits Enabled checkbox must be on.
Engagement uses the normal client Attack command and respects its usual restrictions. It waits during zoning, cutscenes and casting, skips enemies claimed outside your party or alliance, and attempts each selected enemy once. If you manually disengage, it leaves you disengaged until you choose another target. Recruit melee settings are unchanged. TitanGambits 2.4.128 is available through the launcher; reload the addon after updating. Automated engagement and persistence checks passed; in-game confirmation remains pending. No game-server restart is required.
October 22, 2026 5:06 PM CSTTitanGambits: AF Head Icons for Gambits
TitanGambits: AF Head Icons for Gambits
Gambits character headers now use XIUI's FFXI AF head icons instead of the pixel characters. Each of the 22 jobs has its matching icon, bundled directly with TitanGambits so XIUI does not need to be running. Header sizes, role colors and controls are unchanged. TitanGambits 2.4.127 is available through the launcher; reload the addon after updating. Icon mappings and release checks passed; in-game visual confirmation remains pending. No game-server restart is required.
October 22, 2026 5:03 PM CSTTitanGambits: Cleaner Gambits Character Headers
TitanGambits: Cleaner Gambits Character Headers
Collapsed Gambits sections now show the job icon, character name and job, and role without the ON/OFF or Release buttons. Expand an eligible Recruit's section to find its red Release button. The individual enable control is now a checkbox inside the section, so paused characters can still be resumed. The main Gambits switch, role colors, larger icons and Expand All/Collapse All controls remain available. TitanGambits 2.4.126 is available through the launcher; reload the addon after updating. Automated interaction checks passed; in-game visual confirmation remains pending. No game-server restart is required.





















Moon: Pending
RSE: Pending
Ferry: Pending
Server: Checking







