October 22, 2026 4:58 PM CSTShadow Lord Mission 5-2: Victory Cutscene Recovery
Shadow Lord Mission 5-2: Victory Cutscene Recovery
A player finished the Shadow Lord victory scene but remained at the Throne Room entrance without the Shadow Fragment. The server still recorded the victory and held the final cutscene open. The missing completion handoff is confirmed, but its underlying cause remains under investigation; the affected character has been recovered.
All three nations now preserve recorded victory credit during the final scene. If the scene finishes without returning you, examine the Throne Room door again to recover the earned mission step, receive the Shadow Fragment and return to the Castle Zvahl Baileys entrance. Recovery checks your mission and scene state and does not run from a reward timer. Windurst also receives the fragment before the exit instead of relying solely on the next zone's callback.
The script changes were loaded without a server restart. All 47 automated guard checks passed; another complete in-game victory test remains pending.
October 22, 2026 4:48 PM CSTTitanGambits: Expand or Collapse All Gambits
TitanGambits: Expand or Collapse All Gambits
Gambits now has Expand All and Collapse All beneath its heading, using the same button size, spacing and style as Settings. They open or close all current party character sections together; individual sections can still be changed afterward. These buttons only change the layout, leaving Gambits switches and combat preferences alone. TitanGambits 2.4.125 is available through the launcher; reload the addon after updating. Automated interaction checks passed; in-game visual confirmation remains pending. No game-server restart is required.
October 22, 2026 4:44 PM CSTTitanGambits: Community Leaderboard
TitanGambits: Community Leaderboard
Community now includes Leaderboard, using the same public rankings, category order and player portraits as the website. Open a Settings-style collapsible category to compare characters, search by name, change the sort order or move through ten entries at a time. Equal scores retain the same rank.
Rankings and portraits refresh once per minute while the tab is open. These are saved records, so recent gameplay changes can take time to appear; GM characters are excluded just as they are on the website. If a refresh fails, the last loaded rankings remain visible with a notice. TitanGambits 2.4.124 is available through the launcher; reload the addon after updating. Automated feed, ranking and rendering checks passed; in-game visual confirmation remains pending. No game-server restart is required.
October 22, 2026 4:35 PM CSTTitanGambits: Gambits Header Labels and Alignment
TitanGambits: Gambits Header Labels and Alignment
The character-row switches now read Gambits ON or Gambits OFF, and character names are left-aligned beside them. Taller character headers display larger pixel job icons for easier reading. This preserves the collapsible controls and the spacing correction from the previous update. TitanGambits 2.4.123 is available through the launcher; reload the addon after updating. Automated layout checks passed; in-game visual confirmation remains pending. No game-server restart is required.
October 22, 2026 4:33 PM CSTTitanGambits: Gambits Row Spacing Correction
TitanGambits: Gambits Row Spacing Correction
The new collapsible Gambits rows could show an ImGui warning about extending the window boundaries. Their trailing spacing moved the drawing cursor without registering a layout item. The rows now register that spacing with ImGui while preserving the job icons, role colors and controls. TitanGambits 2.4.122 is available through the launcher; reload the addon after updating. Automated rendering checks include this boundary condition; in-game confirmation remains pending. No game-server restart is required.
October 22, 2026 4:31 PM CSTTitanGambits: Collapsible Party Gambits
TitanGambits: Collapsible Party Gambits
Party Gambits now uses collapsible character rows with the same triangle controls as Settings. Each row shows its pixel job icon, Gambit switch, character and job, a red Release button for your Recruits, and its role: blue for Tank, red for DPS, green for Healer and yellow for Support.
Expand a row to use checkboxes for automatic weaponskills, ranged attacks, abilities, spells and Recruit melee. Melee and ranged weaponskills can be selected separately, together, or neither; selecting neither turns Auto-WS off. Support priorities remain available. Player movement and engaging remain manual, and other players' controls remain read-only. Choices still require server confirmation.
TitanGambits 2.4.121 is available through the launcher; reload the addon after updating. Automated control and rendering checks passed. In-game visual confirmation remains pending. No game-server restart is required.
October 22, 2026 4:14 PM CSTTitanGambits: Moogle Ventures Naming
TitanGambits: Moogle Ventures Naming
The Services button, panel heading and pop-out title now say Moogle Ventures to match the website. Expedition rules, costs, rewards and saved progress are unchanged. TitanGambits 2.4.120 is available through the launcher; reload the addon after updating. No game-server restart is needed.
October 22, 2026 3:40 PM CSTDynamis: SCH Healing Priority, Stage 1
Dynamis: SCH Healing Priority, Stage 1
SCH Recruits on Dynamis could start optional support spells or an ether while a party member needed a Cure. Their action order now checks for an immediately usable Cure before starting new optional support or supplies when a nearby party member is at 60% HP or lower. Critical healing also takes priority over optional stratagem preparation.
If the preferred Cure is unaffordable or unavailable, the Scholar tries another usable Cure I through IV before falling back to its existing resource recovery. Spells and items already underway finish normally. Dangerous cleansing retains its priority over noncritical healing, and the existing pause, spell-permission, range and casting restrictions still apply.
This is the first stage of the Dynamis combat rollout; Titan Live is unchanged. Twelve native healing scenarios and 77 C++ regression tests passed. Player testing of critical healing, low MP and selected buffs is still pending, and later combat stages have not been deployed.





















Moon: Pending
RSE: Pending
Ferry: Pending
Server: Checking







