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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

September 25, 2026 12:47 AM CST

Recruit Gambits Respond Faster and RDM Dia Stops Repeating

Recruits move to their next eligible Gambit sooner after an action finishes. Red Mage recruits now treat Dia II and Dia as one upkeep effect, and the server checks the enemy before allowing another Dia cast while it remains active.

The updated addon and server command are published.

September 25, 2026 12:34 AM CST

Recruit Weapon Skills Wait for Melee Range

Best Weapon Skill now waits for a Recruit to close with its target before spending TP. This keeps a level 75 Thief from choosing long-range Gust Slash while stronger Dagger skills such as Shark Bite are ready for melee.

Explicitly chosen weapon skills keep their usual range.

September 25, 2026 12:27 AM CST

Thief Recruits Use Sneak and Trick Attack

Thief recruits can now activate Sneak Attack and Trick Attack even when their status icons are unavailable to the addon. They still wait when the effect is visibly active, and Trick Attack still requires a living Warrior, Paladin, Ninja or Rune Fencer tank in the party.

The updated addon is published.

September 25, 2026 12:17 AM CST

New Recruit Gambits Save Correctly

Add New Gambit now creates an editable Recruit row that saves cleanly. Choose an action and turn the row on when it is ready; recruits still handle their basic melee automatically.

The updated addon is published.

September 25, 2026 12:10 AM CST

Recruit Command Delivery Updated

TitanGambits now sends Recruit requests and control updates through Ashita’s queued game command path. The server log showed successful recruitment while players still saw command errors, so the addon now avoids the immediate parser that could produce a client error after a request was sent.

Command errors remain visible while players verify whether this removes the recruitment spam in game.

September 24, 2026 9:49 PM CST

Recruit Gambits Leave Food Off the Menu

Recruit action choices now focus on medicine and drinks. Food is gone from the picker, and food rows in older saved sheets will no longer trigger.

All six Recruit job defaults keep fourteen rows, with a new useful action in each former food slot. Choose LOAD DEFAULT on a saved job sheet to pick up its new template.

September 24, 2026 9:40 PM CST

TitanGambits Background Commands Spaced Out

Recruit control and status checks now take turns instead of sending several commands at once. TitanGambits also stops polling the stance of every Recruit during routine combat checks; opening a Recruit sheet still checks its stance.

Combat Gambit requests remain immediate. The exact source of the reported client command errors remains unconfirmed until the updated addon is observed in-game.

September 24, 2026 7:49 PM CST

Player Consumables Removed From TitanGambits

The Player Consumables list and its item choices are gone from the action picker. Player Gambits no longer spend inventory items, including through older saved item rows.

Recruit Medicine, Food and Drink Gambits remain available under their own unlimited-supply rules.