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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

September 24, 2026 2:48 PM CST

GM Badges Added to Public Characters

GM characters now carry a clear GM badge beside their names in the public Characters list and profiles. The badge follows the character's in-game GM flag, so it stays accurate if the roster changes.

September 24, 2026 2:36 PM CST

Recruit Website Copy Refreshed

The homepage, About, FAQ, Rules, and Getting Started pages now describe generated Recruits at world anchors and eligible encounter fills. The site explains the current six jobs, randomized daily lineups, shared availability, job-based TitanGambits, and the beta RECRUIT button without the retired named Trust pool or fixed Tank/Support/DPS promise.

Old named Trust and Gambits screenshots were replaced with illustrations built from existing site assets. The updated pages will publish with the staged Recruit server release.

September 24, 2026 2:20 PM CST

Recruit Catalog Notice Correction

Changing jobs or selecting a generated Recruit no longer shows the named Trust legacy catalog warning. The message now appears only for a resolved named Trust that actually uses that fallback. Recruit job actions remain subject to server validation.

September 24, 2026 2:15 PM CST

Recruit Dispel and Refresh Targeting

TitanGambits Recruit Dispel rows now reach the enemy target even when the client cannot see dispellable status. The server checks the actual effect before casting, so an empty target does not consume MP. Recruit Refresh can target an MP-bearing party member when their buff icons are unavailable; the server rejects an already Refreshed target.

Action requests use the same chat transport as other Recruit controls, and party status reading includes all six slots.

September 24, 2026 1:56 PM CST

WHM and RDM Recruit Cure Efficiency

The WHM and RDM Recruit default templates now choose Cure tiers from the target's missing HP, a level-based healing estimate and each spell's MP cost. Emergency rows aim toward 80% HP; maintenance rows use job-specific HP goals and keep an MP reserve. Tiny maintenance heals yield to lower Gambits.

The 14-row count is unchanged. Existing custom sheets adopt these defaults only with LOAD DEFAULT.

September 24, 2026 1:46 PM CST

TitanGambits Individual Master Switches

The top GAMBITS ON/OFF button now applies only to the selected player character or owned Trust. Each character saves its own switch states locally, while jobs continue sharing their editable Gambit rules. Turning one party member off leaves the others on.

Generated Recruit melee still follows its separate AGGRESSIVE/PASSIVE stance.

September 24, 2026 1:32 PM CST

TitanGambits Shared Local Job Sheets

Player Gambits now save locally by main job, and generated Recruit Gambits save locally by Recruit job. Different characters and differently named Recruits on the same installation share their matching job sheet. Named Trusts keep their own sheets.

Existing sheets are imported on first use only when the shared job sheet is absent; originals are preserved. The files live outside launcher-managed addon updates.

September 24, 2026 12:57 PM CST

Generated Recruit Combat Stance

TitanGambits now gives each generated Recruit an AGGRESSIVE or PASSIVE button. Aggressive Recruits follow their leader into melee. Passive Recruits stand back near casting range and continue eligible non-melee Gambits; melee weapon skills are disabled while passive.

The stance is checked and held by the server for that Recruit lifetime. A new Recruit starts aggressive.