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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

September 24, 2026 12:27 PM CST

Generated Recruit Job-Based Defense

Generated Recruits now use level-scaled virtual armor defense for each of the 18 supported job profiles. The values represent a well-equipped set appropriate to the job and level, including typical shield defense where relevant. At level 75, Paladin has 240 virtual armor DEF and White Mage has 170 before natural stats and buffs.

The old shared armor DEF grants were replaced, so they do not stack. The six currently enabled Recruit jobs remain the same.

September 24, 2026 12:13 PM CST

Generated Recruit Combat Name Grammar

Generated Recruits now publish their names with the same no-article prefix used by named Trusts. Combat messages should say the Recruit name directly instead of adding The before it. Monster name formatting is unchanged.

The local map server compiled and linked successfully.

September 24, 2026 11:58 AM CST

Black Mage Recruit Smart Nuke Default

The Black Mage Recruit default now uses one Highest Available Nuke row instead of separate Thunder, Blizzard and Fire rows. It tries the highest accessible elemental spell, accounting for job level and observed MP. The server validates recast before casting. Remedy and an emergency X-Potion retain the 14-row template.

Existing custom sheets remain unchanged until LOAD DEFAULT is pressed.

September 24, 2026 11:48 AM CST

TitanGambits Action Button Recast Fill

Fixed spell and ability action buttons now fill green from left to right as their recast completes and stay solid green when ready. The addon now reads Ashita button coordinates and text sizes in the numeric format returned by the UI API.

September 24, 2026 11:35 AM CST

Generated Recruit Ranged Job Restriction

Generated Recruit Ranged Attack is now available only to Thief, Ranger and Corsair. The action picker hides it for other Recruit jobs, and the server rejects stale ranged requests from those jobs.

The Thief 14-row default no longer fires ranged attacks and uses an emergency X-Potion row instead. The addon backs up existing sheets before disabling old Thief ranged rows or removing unauthorized Recruit ranged rows. Player and named Trust ranged actions are unchanged.

September 24, 2026 10:58 AM CST

Generated Thief Sneak and Trick Attack Rules

Generated Thief Recruits can land Sneak Attack without standing behind the enemy. Trick Attack selects a living Paladin, Ninja, Warrior or Rune Fencer in the owner's party to receive its enmity transfer, without positional alignment.

TitanGambits skips Trick Attack when no eligible tank is present and continues to lower rows. The server checks again when the ability is requested. Player and named Trust behavior is unchanged.

September 24, 2026 10:25 AM CST

Daily World Recruit Anchor Refresh

World anchor Recruits now rotate on each Vana'diel day. Their previous appearance is removed before the newly rolled Recruit is published, so clients can receive both updates separately. A daily callback performs the rotation and the hourly callback retries any unavailable slot.

September 24, 2026 10:03 AM CST

World Recruit Anchor Appearance Sync

The idle Recruits at world anchors now show the same artifact armor, relic weapon, shield and ranged models they receive after joining a party. Red Mage anchor previews use Warlock armor rather than Duelist armor.