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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

September 24, 2026 3:23 AM CST

Generated Recruit Self-Use Supplies

TitanGambits 2.2.130 adds Medicine, Food and Drink choices for generated recruits, plus a Missing Food condition. The 21 listed supplies are unlimited, self-only Recruit actions; named Trusts and player inventory are unchanged.

The server checks each item script when requested and again at use time. Item-specific Medicated restrictions, food exclusivity, effect duration and bonuses come from the normal item scripts.

September 24, 2026 2:33 AM CST

TitanGambits Fourteenth Row Editor Fixed

TitanGambits 2.2.129 displays the fourteenth saved Gambit as an editable rule. With thirteen rules, Add New Gambit occupies the next position; after adding rule fourteen, the Add control disappears until a rule is deleted.

The fourteen-rule limit remains in place for player and Trust sheets.

September 24, 2026 1:15 AM CST

Generated Recruit Classic Stats and Weapon Milestones

Generated job recruits now use classic racial and main-job HP, MP, attributes, natural skills and traits, with a modest level-based virtual equipment contribution. Race and gender appearances continue to share the five underlying racial stat profiles. The displayed artifact armor remains cosmetic.

All 18 job profiles have weapon-family-specific item milestones. Damage is adjusted for each recruit weapon delay before level interpolation; bows, crossbows, guns and their unlimited ammunition use separate item references. WAR remains the only enabled recruit.

September 24, 2026 12:30 AM CST

TitanGambits 14-Row Sheets

TitanGambits 2.2.128 limits player and Trust sheets to 14 ordered Gambit rows. Existing 15-row sheets keep their first 14 priority rows after the addon backs up the complete original beside the personal sheet.

The Add control and profile validation use the same limit.

September 24, 2026 12:21 AM CST

Trust Stat Tuning Removed

Removed Titan-wide numerical Trust bonuses for MP cost, attack, weapon skill damage, and accuracy. The older physical recruit profile also no longer adds blanket combat stat bonuses or custom HP/MP scaling. Generated job recruits continue using their native level-scaled base stats.

Trust job actions and individual character traits remain available.

September 24, 2026 12:10 AM CST

Generated Recruit Name Pools

Generated job recruits now draw their names from the supplied race-specific master list. The eight pools contain 50 complete names each, including two-part Mithra and Galka names. Race, face, size, and each recruit identity continue to use the established native Trust lifecycle.

September 24, 2026 12:00 AM CST

TitanGambits 15-Row Sheets

TitanGambits 2.2.127 limits player and Trust Gambit sheets to 15 ordered rows. New job defaults prioritize class actions within that limit; generated WAR keeps its editable Great Axe template.

Older sheets with more than 15 rows retain their first 15 priority rows. The addon saves a timestamped copy of the full original beside each personal sheet before reducing it.

September 23, 2026 11:49 PM CST

Generated Recruit Automatic Melee and WAR Gambits

Generated job recruits now join melee when their leader engages, follow target changes, and disengage with the leader. TitanGambits continues to control their spells, abilities, weapon skills, and ranged attacks; the Attack row is removed from recruit sheets, with saved sheets backed up during migration.

TitanGambits 2.2.126 shortens unobserved instant recruit action waits. Generated WAR now offers only Great Axe weapon skills and its editable default uses Defender when tanking below 50% HP, Berserk above 70% HP, and a Great Axe weapon skill at 1000 TP. Existing saved sheets need LOAD DEFAULT to adopt the new rows.