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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

September 24, 2026 7:00 AM CST

Smart TitanGambits Action Triggers

TitanGambits 2.2.137 checks whether a Recruit supply would help before executing an Always rule. Antidote, Echo Drops, Eye Drops, Remedy and Holy Water wait for matching ailments; food and drinks wait for their effect to be absent; restorative items wait for missing HP or MP. The normal server item checks and effects still apply.

All six fourteen-row Recruit defaults now keep their ailment matching inside the action logic, and status removal spells also wait for a removable ailment. Older saved sheets remain intact, with numeric ailment conditions shown as readable text.

September 24, 2026 6:49 AM CST

Single Food in Each Recruit Default

TitanGambits 2.2.136 revises the fourteen-row defaults for all six generated Recruit jobs. Each now has exactly one food: Sole Sushi for Warrior, Monk and Thief; Marron Glace for White Mage and Black Mage; Apple Pie for Red Mage. The three freed melee rows become out-of-combat Hi-Potion rules below 65% HP.

Food still uses the normal item restrictions, and existing saved Gambit sheets stay intact until LOAD DEFAULT is selected. The RECRUIT beta button and world recruitment remain available.

September 24, 2026 6:36 AM CST

TitanGambits Recruit Beta Button Returns

TitanGambits 2.2.135 restores the RECRUIT button beside the Gambits switch for individual generated Recruits. The picker offers Warrior, Monk, White Mage, Black Mage, Red Mage and Thief. The server command again uses the current Recruit factory with ordinary zone, party and combat checks.

World anchor recruitment and eligible automatic party fills remain available. Saved Gambit sheets and the fourteen-row layout are unchanged.

September 24, 2026 6:30 AM CST

Generated Recruit Spell Crash Guard

A map crash during Recruit combat in Bibiki Bay was traced to a missing spell list when a generated companion began a TitanGambits spell. Recruit spells now use the companion's actual main job and level through both cast checks, and other Trusts safely reject a missing spell list.

September 24, 2026 6:11 AM CST

TitanGambits Shows All Fourteen Rows

TitanGambits 2.2.134 removes the Gambit sheet scrollbar and shows all fourteen row positions at once. The old short visible-row setting can no longer hide lower rules, and the sheet no longer needs its bottom height controls. Action and condition picker lists still scroll normally.

The fourteen-rule limit, saved sheets, row order, and Recruit behavior are unchanged.

September 24, 2026 5:54 AM CST

Generated Recruits Move Into the World

The six generated Recruit jobs now replace named Trust choices at the existing world anchors. Each of 307 active anchors shows three independently generated adventurers, with randomized job, race-appropriate name and artifact look. Repeated jobs are allowed, while visible names stay unique within a zone.

Configured battlefield, instance and Dynamis entry points now fill open party slots with generated Recruits. Original level restrictions return to capped CoP areas and selected early battlefields; capped CoP areas also fill open slots after the cap takes effect. The temporary TitanGambits RECRUIT button and direct recruit command are retired.

September 24, 2026 4:02 AM CST

Six Generated Recruit Jobs Enter Beta

TitanGambits 2.2.132 adds Monk, White Mage, Black Mage, Red Mage and Thief beside Warrior in the Recruit menu. Each job gets a randomized identity, cosmetic artifact armor, its main-job progression, and a 14-row editable default with job-appropriate abilities, spells, medicine, food and drink.

Recruit weapon skills follow each job’s assigned weapon. White Mage, Red Mage and Thief carry shields. Existing saved sheets remain intact until LOAD DEFAULT is selected.

September 24, 2026 3:40 AM CST

Generated WAR Recruit Default Expanded

TitanGambits 2.2.131 gives generated WAR a full 14-row default with Great Axe weapon skills, smarter tanking and damage abilities, status cures, emergency healing, Regen drink and level-appropriate food. Normal Trust melee still follows the engaged leader independently of the Gambit sheet.

Existing saved recruit sheets are preserved; use LOAD DEFAULT to adopt these rows.