September 13, 2026 5:56 AM CSTPhysical Trust Dialogue Simplified
Physical Trust Dialogue Simplified
Updated world-placed Trust recruitment so physical Trusts no longer speak custom greetings, acceptance lines or decline narration. Players now see only the standard two-choice popup with Fight at my side and Not now.
Failure cases now use neutral system feedback instead of Trust-character narration, while preserving the daily anchor pools active at that time, shared world removal, release return and no-spell-grant behavior.
September 13, 2026 5:35 AM CSTWorld Trust Showcase Added
World Trust Showcase Added
Added a homepage showcase for Titan's world-placed Trust system between Development Logs and Titan Features, using the new Trust screenshot and concise feature copy for the shared daily anchor crews.
Updated the existing Trust feature wording so the site described the physical Trust model at that time, including shared world recruitment and source removal until release. Later EXP wording was superseded by Titan's no-party-penalty EXP rule.
September 12, 2026 10:27 PM CSTPhysical Trust Wildcard Anchors Live
Physical Trust Wildcard Anchors Live
Revised physical Trust anchor pools to use the compact role roster active at that time for configured books, Home Points, Telepoints, Survival Guides and travel sources.
The wildcard slot draws from the full available Trust pool instead of a fixed DPS/support category, while preserving deterministic Vana'diel-day rotation, visible-zone duplicate blocking and immediate source return after release. The updated Lua is live after an empty-server xi_map restart.
September 12, 2026 10:16 PM CSTCombat Pull Delay Lockout Removed
Combat Pull Delay Lockout Removed
Prepared the map-server combat update that removes the old Wait Longer engage lockout between pulls. Players can re-engage a new target immediately after a fight instead of being blocked by the previous weapon delay gate.
The first swing on the new target still preserves any remaining weapon delay by carrying it into the new attack state, so this removes the pull lockout without granting instant extra attacks. A local WSL xi_map build passed, and the updated xi_map binary is live after an empty-server restart.
September 12, 2026 8:32 PM CSTPhysical Trust Individual Spots Removed
Physical Trust Individual Spots Removed
Removed the experimental individually placed physical Trust source NPCs from East Ronfaure, West Ronfaure, La Theine Plateau, King Ranperre's Tomb, Ghelsba Outpost and Valkurm Dunes. The physical Trust network now uses only the configured anchor pools around books, Home Points, Telepoints, Survival Guides and related travel sources.
The updated Lua is now live after the empty-server xi_map restart used for the combat update.
September 12, 2026 8:24 PM CSTPhysical Trust Role Pools Prepared
Physical Trust Role Pools Prepared
Prepared the physical Trust anchor redesign for configured book, Home Point, Telepoint and Survival Guide source spots using the role-slot layout active at that time.
Changed recruited world Trust sources to stay removed from the shared map until the original caster releases, dismisses or loses that Trust. The source now returns immediately to its original location instead of using the old five-minute respawn timer; Vana'diel-day identity rotation still applies when visible sources refresh.
The Lua files are published and now live after the empty-server xi_map restart used for the combat update.
September 12, 2026 7:00 PM CSTPhysical Trust World Hide Hardened
Physical Trust World Hide Hardened
Hardened physical Trust recruitment so a recruited world source NPC is marked DISAPPEAR server-side before despawn updates are sent to nearby players. This makes the shared source vacancy authoritative instead of relying only on client update packets.
Respawn/show now explicitly restores the source NPC to NORMAL before broadcasting the spawn update. This preserves the five-minute shared vacancy behavior while preventing stale visible sources for other players or later observers.
September 12, 2026 6:54 PM CSTPhysical Trust Duplicate Guard Hardened
Physical Trust Duplicate Guard Hardened
Hardened the world-placed physical Trust rotation so a visible slot checks the rest of its zone for same-spell or same-family conflicts before reusing its cached daily identity. If a duplicate is detected, the slot now immediately selects a replacement using the existing global Trust pool blocker.
Added an offline roster-consistency guard for zone-wide spell and family uniqueness, including East Ronfaure, across representative Vana’diel days. Full LuaJIT harness execution was unavailable in the local tooling environment because the lupa dependency is missing.





















Moon: Pending
RSE: Pending
Ferry: Pending
Server: Checking







