October 16, 2026 7:15 AM CSTDiscord Help and Focused Recruit Roles
Discord Help and Focused Recruit Roles
The FAQ now directs bug reports and help requests to Support in Titan Discord. New recruitment offers Scholar only as a healer and Summoner only as support; their DPS variants have been removed from all recruitment pools. Existing summoned companions keep their current roles.
The Recruits guide lists the revised DPS draw chances: THF, MNK, DRK, SAM, RNG and DRG each 12.20%; BLM, BLU and BST each 7.32%; PUP 4.88%. Healer, support and tank weights are unchanged. Dancer remains disabled for random recruitment.
October 16, 2026 7:15 AM CSTColossus Sparks Regardless of Level
Colossus Sparks Regardless of Level
Colossus kills now award Titan Sparks even when the player or party outlevels the monster. The reward remains ten times the monster level, subject to the currency cap. Living players in the claiming party or alliance must be in the same zone and within 100 yalms; call-for-help and duplicate-award exclusions remain.
Added server reward records and regression coverage for all 82 catalog entries, overleveled kills, capped balances and excluded recipients. The reported missing reward could not be tied to an exact kill in retained logs; no retrospective currency adjustment was made. A live player kill remains the final gameplay confirmation.
October 16, 2026 7:03 AM CSTHidden Titan Addon Status Messages
Hidden Titan Addon Status Messages
TitanGambits now consumes internal status and control replies before the game renders their purple SystemMessage headers. Party switches and other Titan status displays still receive these replies; normal chat and system announcements remain visible.
Unloading the addon quietly disables player automation without sending a roster of status messages after its chat filters have stopped. TitanGambits 2.3.5 includes the cleaner panel text and is distributed through the launcher. Packet handling and shutdown behavior passed runtime regression checks; in-game visual confirmation remains pending. No game-server restart is required.
October 16, 2026 6:54 AM CSTCleaner Party Gambits Panel
Cleaner Party Gambits Panel
Removed the Native Recruit AI row label and the footer explaining manual player movement and Recruit following from the Gambits panel. ON/OFF controls, pending-selection feedback and actionable errors remain available.
TitanGambits 2.3.4 is distributed through the launcher. This is a display-only update; player and Recruit behavior is unchanged, and no game-server restart is required.
October 16, 2026 6:49 AM CSTParty Gambits Player Actions and Immediate Controls
Party Gambits Player Actions and Immediate Controls
Fixed a server check that prevented player Gambits from using any actions outside cutscenes. Player automation now checks whether an event is actually active. Learned actions, job and level requirements, resources, recasts, manual movement and valid combat targets still apply.
The master Gambits switch now turns your character and all your owned Recruits ON or OFF together. Individual member switches remain available during status refreshes and earlier requests. Buttons immediately show the latest selection, with a separate applying notice until confirmation; delayed replies cannot replace newer confirmation.
OFF stops new automated actions and queued Recruit work while allowing an action already underway to finish normally. Recruit pets follow the same rule, and following remains available after the action ends. Other players and their Recruits remain under their own control.
TitanGambits 2.3.3 and the matching native correction were built and regression tested locally. Tests reproduce the prior player blocker and cover master scope, rapid toggles, delayed responses, queued retries, and active actor/pet completion. Native-client combat verification remains a separate live check. Close FFXI and run the launcher check to install the addon.
October 16, 2026 6:25 AM CSTTitanGambits 2.3.2 ImGui Binding Compatibility
TitanGambits 2.3.2 ImGui Binding Compatibility
Fixed a second Party Gambits render error: the installed Ashita ImGui binding expects numeric child-window flags, while the new rows supplied a Boolean border argument. The panel now passes explicit numeric child and window flags and explicit numeric SameLine arguments.
The renderer regression loads the actual Ashita ImGui Lua adapter and constants, validates argument types, and exercises the real button and sizing helpers inside the isolated renderer. It checks six party positions, owned controls, empty slots, and balanced child/style stacks in visible and clipped frames. The previous file fails the stricter check; version 2.3.2 passes it and the shared job-profile tests.
The launcher-managed addon is now 2.3.2. Close the game and run Check Files to update, then reload TitanGambits if an older copy is still loaded. Saved settings and the four utility tabs remain preserved. No game-server restart is required; native-client visual and gameplay smoke checks remain separate.
October 16, 2026 6:16 AM CSTTitanGambits 2.3.1 Party Panel Render Fix
TitanGambits 2.3.1 Party Panel Render Fix
Fixed the Party Gambits panel failing with an imgui nil-value render error. The panel now shares the addon’s local ImGui module instead of looking for a global binding.
The renderer regression now runs without a global ImGui value and covers all six party positions, player and owned-Recruit switches, other party members, and empty slots. The prior file reproduces the reported error; the corrected file passes the renderer and shared job-profile checks. Saved settings and the four utility tabs are preserved.
The corrected addon is published through the launcher-managed release. Use Check Files, then /addon reload TitanGambits if the old addon is still loaded. This repair requires no game-server restart; live gameplay timing remains a separate smoke check.
October 16, 2026 6:07 AM CSTParty AI Controls in TitanGambits
Party AI Controls in TitanGambits
The Gambits tab now shows six party positions with your character first. Server-confirmed ON/OFF switches control your character and your own generated Recruits. Other players and named Trusts remain visible without control switches. Recruitment, Parser, Experience and Info keep their existing layouts and behavior.
Recruit ON uses its normal server decisions. OFF clears pending combat and support actions, queued abilities and items, and pet offense while preserving follow behavior. Player ON shares the Recruit decision profiles through normal player execution, using actual learned spells, jobs, levels, unlocks, equipped weapons, resources and recasts. It grants no Recruit statistics or special cross-job access.
Player automation does not move or pull. Offensive actions require an already engaged, validly claimed target; area attacks are skipped to avoid pulling nearby enemies. Manual actions and movement pause decisions, and an expired addon connection turns player AI off. Existing saved settings and legacy job sheets are preserved.
Local Linux compilation and targeted ownership, queue, pet, spell-resource, command and addon tests passed. All 22 job profiles were exercised across representative player levels and subjobs. The launcher-managed addon is version 2.3.0. Native-client layout and gameplay timing still require the controlled live smoke check after activation.





















Moon: Pending
RSE: Pending
Ferry: Pending
Server: Checking







