October 15, 2026 5:10 PM CSTAdventurer Level, Rank and Nation Sorting
Adventurer Level, Rank and Nation Sorting
Added a Sort menu beside All, Online and Offline on the Adventurers page. Sort by highest displayed main-job level or nation rank, or put San d'Oria, Windurst or Bastok adventurers first. Search and online filters continue to work with each sorting choice.
October 15, 2026 4:50 PM CSTXolotl Respawn Timer Persistence
Xolotl Respawn Timer Persistence
Fixed a missing persistence path that gave Xolotl a fresh eight-hour wait after a map restart. His saved deadline now survives restarts, including downtime, dawn despawns and the interval between death and despawn. The existing eight-hour kill cooldown and nighttime-only spawn window remain in place.
The current delayed countdown was restored from its saved deadline without restarting game services or force-spawning the monster. Automated tests cover future and expired timers, repeated initialization, death credit, and pet cleanup.
October 15, 2026 4:34 PM CSTKSNM Latent Weapon Progress
KSNM Latent Weapon Progress
All 14 KSNM latent weapons now show their saved weapon-skill point progress in the gameplay-progress Emotes channel when equipped and when points increase. Reaching the native requirement displays a Latent unlocked notice, with no quest turn-in instruction.
The tracker reads each weapon’s actual counter and requirement. Point awards, skillchain bonuses and latent effects are unchanged. Main-hand, off-hand and ranged equipment handling passed automated checks, and the update requires no game-service restart.
October 15, 2026 4:29 PM CSTBlade of Death Kill Progress
Blade of Death Kill Progress
The Dark Knight follow-up quest Blade of Death now reports its second hundred Chaosbringer kills in the gameplay-progress Emotes channel, including kills remaining and a completion reminder to trade the weapon to the ??? in Gusgen Mines. If the native counter was reset by discarding the weapon, the notice shows the full required total accurately.
The existing 200-total-kill requirement, qualifying attacks, quest flags, and rewards are unchanged. Current Chaosbringer users receive the listener update without a game-service restart. Automated tests cover quest states, counter boundaries, completion, and the original Dark Knight unlock notices.
October 15, 2026 4:24 PM CSTFields and Grounds of Valor Progress
Fields and Grounds of Valor Progress
Fields of Valor and Grounds of Valor now report the active page and saved monster counters through Titan’s gameplay-progress Emotes channel. Completing an objective shows the remaining targets; completing the page shows a clear completion notice. Long multi-target notices split into readable lines.
These messages replace overlapping native kill-progress and page-completion notices. Kill eligibility, EXP, gil, tabs, and repeating-page behavior are unchanged. All 320 active pages passed automated checks; client window placement follows each player’s Emotes chat settings.
October 15, 2026 4:14 PM CSTBastok 3-1 Kill Progress
Bastok 3-1 Kill Progress
The Four Musketeers now reports Copper Quadav kill progress through Titan’s native Emotes progress channel, using the saved mission counter. At 20 credited kills, the message directs players back to Pashhow Marshlands. Mission eligibility, kill-credit rules, and rewards are unchanged. Applied without restarting game services.
October 15, 2026 3:59 PM CSTPolished Gameplay Progress Messages
Polished Gameplay Progress Messages
Weapon-trial updates now label their totals as points. Hunt kill updates explicitly show kills remaining, successful hunt rewards say that the next hunt begins, and the Sparks-cap notice uses clearer wording. Quest counters, rewards, completion messages, and native Emotes routing are unchanged. Applied live without restarting game services.
October 15, 2026 3:55 PM CSTClearer Personal Hunt Progress
Clearer Personal Hunt Progress
The !hunt command now uses the same clearer hunt wording as the daily announcement, names the eligible monster families, and states how many EXP-yielding kills remain to earn Sparks. Native Emotes routing and hunt rewards are unchanged. Applied without restarting game services.





















Moon: Pending
RSE: Pending
Ferry: Pending
Server: Checking







