October 15, 2026 9:35 AM CSTGuild Crafting: Item Descriptions and Stats
Guild Crafting: Item Descriptions and Stats
Guild Crafting Service recipes now show the same item descriptions and equipment details used by the Auction House. Hover over or focus a search result for its item tooltip and equipment comparison; select a recipe to read its description, level and eligible jobs above the materials list.
Details also appear when choosing Ready with your materials or an alternative recipe. Items without a bundled description are identified clearly. Crafting eligibility, prices, materials and delivery rules are unchanged. No game services were restarted.
October 15, 2026 8:03 AM CSTNotorious Monster Spawn Guide
Notorious Monster Spawn Guide
Added a Notorious Monsters box to the About page Quality of Life section. It explains that most open-world lottery NMs use automatic timed spawns without placeholder kills, that respawn windows vary, and that some encounters retain special requirements or placeholder mechanics. This website guide does not change game spawn behavior.
October 14, 2026 8:56 PM CSTGuild Specialist Crafting: Sushi and Key-Item Recipes
Guild Specialist Crafting: Sushi and Key-Item Recipes
The Mercantile Guild and website Guild Crafting Service can use specialist crafting recipes without requiring the customer to own crafting key items, including Raw Fish Handling, Noodle Kneading and Patissier. Website orders remain normal-quality only; the autonomous Guild retains its existing quality rolls and market safeguards.
Website food and medicine eligibility now covers 266 normal-quality outputs, including specialist sushi, pasta and desserts. Ingredients, crystals, fees, era limits, delivery checks and ordinary player crafting requirements are unchanged. Automated recipe and native-query tests passed; live specialist-order confirmation remains pending.
Manual !recruit job draws now use relative role-pool weights. Tank: PLD 5, WAR 4, NIN 3, RUN 1. Healer: WHM 5, RDM 5, SCH 1; DNC remains disabled. Support: BRD 5, COR 4, SMN 2, GEO 1. DPS: THF, MNK, DRK, SAM, RNG and DRG 5 each; BLM, BLU and BST 3 each; PUP and SMN 2 each; SCH 1. Anchor selection, explicit GM job recruitment, role planning and cooldowns are unchanged. Exhaustive ticket and anchor-parity tests passed; live recruitment confirmation remains pending.
Treasure Caskets return to a flat 10% total chance per eligible EXP-yielding kill, with the existing equal Blue/Brown split. Enemy-difficulty and nearby-player-level rate calculations are removed. Kill-credit eligibility, global cap/disable setting, casket availability and rewards remain unchanged.
October 14, 2026 8:31 PM CSTTreasure Casket Guide: Flat Drop Chance
Treasure Casket Guide: Flat Drop Chance
Removed the difficulty-based drop table from the About page and documented a flat 10% total Treasure Casket chance, split equally between Blue and Brown. The level-200 gil example remains removed.
The gameplay rollback is included in the existing deferred Guild specialist patch. Existing EXP eligibility, casket availability and rewards are preserved. This publication changes website information only; no game services were restarted.
October 14, 2026 8:27 PM CSTRecruit Pool Chances and Treasure Casket Guide
Recruit Pool Chances and Treasure Casket Guide
The Recruits page now lists each manual !recruit role-pool job percentage, identifies disabled DNC, and clarifies that field recruitment anchors remain unchanged. This website guide does not activate the staged gameplay patch.
Updated Blue and Brown Treasure Caskets with the enemy-difficulty rates, from 0% for Too Weak and 0.25% for Easy Prey to 10% at ten or more levels above. Explained the nearby human reference level and equal color split, and removed the level-200 gil example. No game services were restarted.
October 14, 2026 8:16 PM CSTLauncher 1.5.89: Choose Your Installation Folder
Launcher 1.5.89: Choose Your Installation Folder
The signed Titan installer now offers a folder picker while retaining C:\Games\TitanXI as the default. Game files, Ashita, approved addons, optional graphics files and future updates follow the selected installation. Graphics settings show the actual installation folder.
Automated tests verified installation and reinstall preservation in folders with spaces and an alternate drive-letter fixture, generated Ashita paths, 77 client repair checks and 21 graphics installation/restoration checks. The approved dependency payload is preserved. Live gameplay on a separate physical drive remains unverified; no game services were restarted.
October 14, 2026 7:43 PM CSTServer Reliability and Locus Enemy Removal
Server Reliability and Locus Enemy Removal
Removed all 486 audited Locus spawn records across Bhaflau Thickets, Bibiki Bay, Caedarva Mire, Crawlers Nest [S], King Ranperres Tomb and Nyzul Isle. Audited 401 zone and module mob files; normal enemies, their IDs, positions and lottery slot memberships are preserved. Existing Apex exclusions remain unchanged.
Taisaijin now guarantees the usable Refresh scroll instead of choosing between Refresh and Refresh II. Refresh II has been removed from its drop table; all other drops are unchanged.
Casket chances now scale with monster difficulty: Easy Prey 0.25%, Decent Challenge 0.75%, Even Match 2%, and enemies 1-3, 4-6, 7-9 or 10+ levels higher at 3%, 5%, 7.5% or 10%. Too-weak monsters remain ineligible. Rates use the highest nearby human alliance member's effective level, respecting level sync. Brown and blue retain their equal split, existing eligibility and rewards. These are per-kill chances, not guaranteed hourly rewards.
Applied the locally built reliability fixes for bounded packet compression retries, Recruit pet handling, Trust automaton skillup guards, player-only Corsair card consumption and reduced detailed Recruit tracing. These address verified code issues; they do not establish the cause of every previous watchdog alert.
Automated spawn-data and deployment rollback checks passed. A single announced maintenance activation was used; live gameplay and pet-lifecycle confirmation remain pending. The already-published guild recipe grouping and website chat fixes are preserved.
Habrok in Tahrongi Canyon now checks cooldown expiry every five seconds as well as weather changes, using current zone weather and one shared evaluator. Its existing weather rules, cooldown rolls and restart behavior are preserved. Added bounded diagnostics for eligibility and spawn outcomes; automated lifecycle tests passed, while live spawn confirmation remains pending.
Transformations now explains its remaining wait and requirement to leave Whitegate for another zone before returning to Waoud, instead of falling back to unrelated divination dialogue. One-minute timers, level requirements, fees, rewards and quest progress remain unchanged. Automated quest and zoning tests passed; live player confirmation remains pending.
Generated Recruits now hold their position while a living enemy targets them, including attacking adds. Existing retreat paths are cancelled while normal spells, abilities and attacks continue subject to their usual rules. Positioning resumes after the enemy changes targets. Named Trusts and player movement are unchanged. Native build and automated targeting/path-cancellation checks passed; live combat validation remains pending.
Launcher client updates correct the names of all 160 added brown and blue treasure caskets across ten beastmen zones. Both colors display Treasure Casket instead of NPC. Existing entity names are preserved. Live casket-name confirmation remains pending; players need the launcher-delivered client update.
Inventory sorting now survives same-process zone transfers by resetting stale container-load flags before zone hooks and full inventory downloads. Containers become ready only after their items are sent, allowing the client to restore its saved sort order. Item quantities, bag assignments and queued equipment updates are preserved. Regression tests reproduce the old readiness bug and pass with the fix; live zoning confirmation remains pending.
Ninja players can use both Yonin and Innin from main-job level 40. Yonin was already enabled; Innin now has the same narrow expansion exception. The existing shared five-minute cooldown, five-minute effects and mutually exclusive stances remain unchanged. Subjob restrictions and unrelated expansion locks are preserved. Automated eligibility and stance tests passed; live ability-menu and use confirmation remain pending.
Guild player crafting now includes 220 normal-quality food, drink, potion and medicine outputs, including 61 previously hidden by autonomous market restrictions. Search, material suggestions, quotes and server delivery use the same reviewed eligibility; recipe grouping, normal output quantities, fees and era restrictions are preserved. HQ outputs remain unavailable. Automated production-recipe and Python/Lua policy checks passed; live crafting confirmation remains pending activation.
October 14, 2026 6:11 PM CSTLauncher 1.5.88: Gameplay Bypass Addons Removed
Launcher 1.5.88: Gameplay Bypass Addons Removed
Removed nokb, gateway, nomad, ahgo, paranormal, peekaboo, truesight, watchdog, repeater, quicksets, casper, mapdot and onevent from launcher selection and new installer packages. Saved selections are disabled and direct load/reload entries for these extensions are excluded from launcher-managed startup. This also corrects the earlier incomplete Watchdog removal by excluding its Lua addon. Existing local addon files are not deleted.
The launcher and installer were signed with Titan’s approved Microsoft Artifact Signing identity. Automated checks verified installer contents, startup filtering, hash validation and configuration preservation. Other addon choices and graphics settings are preserved. No game services were restarted; launcher filtering is not a server-side anti-cheat system.





















Moon: Pending
RSE: Pending
Ferry: Pending
Server: Checking







