October 11, 2026 1:44 PM CSTSupport Recruits Remember Your Buff Preferences
Support Recruits Remember Your Buff Preferences
Support Recruits offer their available buffs when summoned. Their summoner can reply in party chat with effect names such as ATK and ACC or supported exact song, roll, spell and ward names. New valid lists replace previous preferences, and multiple Bards or Corsairs divide requests in summon order, two per Recruit.
If you do not answer, the normal support AI continues immediately. Preferences reset when a Recruit is dismissed. Native level, MP, recast, song, roll and aura limits still apply, and healing and recovery retain their emergency priority. Say default buffs in party chat to return your Recruits to automatic choices.
October 11, 2026 12:31 PM CSTFaster Launcher Checks for Unchanged Client Releases
Faster Launcher Checks for Unchanged Client Releases
Titan Launcher 1.5.64 remembers a successfully verified client release. Normal launches fetch the current client manifest and, when its version and SHA-256 match, check essential EXE and DLL launch files without rescanning all game data. Server-only updates do not trigger a client scan.
New client manifests, missing or invalid verification records, and damaged launch files trigger full verification. CHECK FILES always performs a full check and repairs missing or changed files. Failed or interrupted full checks never save a successful record. Other data-file damage may remain undetected until the next full check; launcher-managed addons continue to be checked separately.
October 11, 2026 12:17 PM CSTGuild Crafting Recognizes Your Default Main Character
Guild Crafting Recognizes Your Default Main Character
Guild Crafting Service now recognizes the same default Main character as Titan Shop when an account has not explicitly saved a Main selection. Explicit Main selections and account ownership checks remain enforced.
October 11, 2026 9:06 AM CSTGuild Craft Planning Runs Between Game Updates
Guild Craft Planning Runs Between Game Updates
Guild recipe planning now runs in a background worker with cached recipe rankings. Craft attempts are spaced individually between game updates, while purchases, ingredient consumption, cost accounting, stock limits, quality rolls and transaction rollback retain their existing safeguards.
Local tests matched the previous recipe priorities across 500 market snapshots and checked stock conservation, pricing, failed transactions and stale-plan rejection. Individual craft transactions still run atomically on the game thread; movement smoothness and live timing will be evaluated after activation.
October 11, 2026 9:06 AM CSTRecruits Recognize Teleporting Adventurers
Recruits Recognize Teleporting Adventurers
Recruits no longer select living players for Raise while they disappear during a teleport or Home Point warp. Departing players are also excluded from spell target validation during the zone handoff; nearby fallen adventurers remain eligible for Raise.
Event cleanup now distinguishes an actual KO from a living player leaving the zone, preventing it from assigning a death pose to a living traveler. Local native tests cover teleport transitions and real deaths. The reported occasional warp death sound still needs an in-game confirmation after activation.
October 11, 2026 6:58 AM CSTRecruits Resync with Their Summoner
Recruits Resync with Their Summoner
Recruits obtained from world anchors or commands now update in place when their summoner gains a level or leaves a temporary level cap. Their combat progression and available actions follow the owner effective level, up to level 75.
Existing identities, party slots, active buffs, resources and cooldowns are retained. Living Recruit pets also update without being resummoned, within their own level limits. Resync waits for an active action to finish and does not grant a free heal.
Local engine tests cover all 22 jobs, repeated level changes, outdoor restriction cleanup and Recruit pets. Encounter admission and solo-only restrictions are unchanged.
October 11, 2026 6:58 AM CSTGM Job Recruitment and Anchor Support Profiles
GM Job Recruitment and Anchor Support Profiles
GMs can recruit a single adventurer of any of the 22 jobs using its job abbreviation, such as !war, !sch or !smn, without using the normal recruitment cooldown. These commands remain GM-only and preserve party capacity, combat checks, encounter restrictions and level synchronization.
World anchors now draw evenly from 22 job profiles. Their Scholars use the Light Arts healer profile and Summoners use the support profile, as do the GM job commands. Normal recruitment, button behavior, role pools and the 15-minute timer are unchanged.
Local checks cover command permissions, all 22 job selections, cooldown isolation and encounter rejection. Existing anchor identities keep their profile until they refresh.
Automaton Assault recruits are generated with the same race group as the human party, preserving its same-race requirement. Male and female models of the same race are compatible. Existing ToAU job-trial helper overrides remain unchanged.
October 11, 2026 6:58 AM CSTAssault Entry and Level-Cap Selection
Assault Entry and Level-Cap Selection
Imperial Agent Rescue and Seagull Grounded now accept eligible level-50 characters and use the current Assault registration helper. Orders, mission state, armband checks and the existing Titan minimum-party setting are preserved. Failed instance creation no longer continues into a missing-instance callback.
Assault cap selections remain stable while an instance is being created. Level 50, 60, 70 and unrestricted selections are covered by local callback tests; complete live mission playthroughs remain a follow-up. No ordinary host-zone caps or disabled missions were added.





















Moon: Pending
RSE: Pending
Ferry: Pending
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