October 8, 2026 7:03 AM CSTCompanions Page Introduces Your Growing Party
Companions Page Introduces Your Growing Party
The Companions page now introduces permanent party building, independent job progression, shared Wardrobe equipment and the choice to adventure with Companions or temporary Recruits. Updated the headline and feature descriptions while preserving account management and in-game controls.
October 8, 2026 6:58 AM CSTAccount Creation and Companion Website Controls Clarified
Account Creation and Companion Website Controls Clarified
Create Adventurer now appears inside the Adventurers section whenever either of the two character slots is available. Companions now appears directly below Adventurers in the main menu.
The website retains the Auto-Summon toggle while manual Companion summon and release controls stay in TitanGambits. Gear, progression, appearance and AI management remain available on the website.
Corrected corrupted punctuation across About, Job Changes, Recruits, Auction House and other shared page content. Website release checks now reject this text-encoding corruption.
October 8, 2026 6:39 AM CSTPersistent Account Companions Join Titan
Persistent Account Companions Join Titan
Create up to five persistent Companions alongside your two Adventurers. Each Companion starts every available job at level 1, earns its own job levels and EXP, and uses real equipment. Job and subjob unlocks are shared across the account. Higher-level Companions sync down to MAIN; lower-level Companions keep their earned level.
Manage appearance, names, jobs, progression, AI settings and one shared 80-slot Companion Wardrobe on the website. MAIN controls the system and ALT can view it. Equipment stays in its Wardrobe slot while equipped, and one physical item can be worn by only one Companion at a time.
TitanGambits now has a separate Companions tab with five account slots, Summon and Release controls, Summon All, Release All and Auto-Summon. Temporary world-anchor Recruits and the existing 15-minute !recruit command remain available in the Recruitment tab. Automatic battlefield Recruit filling has been retired.
Companions use player-style job statistics, legitimate spells and skills, Titan main-job passives and the existing job AI. Job levels, EXP, equipment, spent resources and major cooldowns persist through release and recreation. Companions do not count as online Adventurers.
The release includes a disable-and-preserve recovery path so Companion progress and original equipment can be retained if the feature is withdrawn. Automated local integration checks cover progression, authority, inventory recovery and combat integration; player feedback will guide further AI refinements.
October 7, 2026 12:31 PM CSTMissing World Monsters Restored at Local Camp Levels
Missing World Monsters Restored at Local Camp Levels
Restores 2,337 ordinary monster spawn records across 38 existing zones. Their names, models and valid positions are retained, with level ranges based on nearby active enemies and historical era camps. NMs, scripted encounters and excluded expansion zones retain their restrictions.
Fixed endgame HP and MP values are removed in favor of normal level-based stats. Locus Imps use ordinary Imp combat and level-appropriate spell lists; restored normal monsters use three-minute respawns. Positionless records remain hidden.
Data, schema and native HP-scaling checks passed. Camp references are recorded per spawn; combat difficulty and navigation still require live observation, especially the newly populated Alzadaal rooms.
October 7, 2026 11:27 AM CSTSerket Returns to Its Modern Spawn Area
Serket Returns to Its Modern Spawn Area
Serket now uses the modern Garlaige Citadel spawn area instead of the older Phoenix relocation. Its existing respawn timer and reboot persistence remain unchanged.
October 7, 2026 11:27 AM CSTBazaars Menu Link Moved Beside Auction House
Bazaars Menu Link Moved Beside Auction House
Bazaars now appears directly above Auction House in the main menu.
October 7, 2026 11:14 AM CSTRecruit TP Gain and Weapon Skill Waiting Corrected
Recruit TP Gain and Weapon Skill Waiting Corrected
Generated Recruits now calculate ranged TP from their bow or gun and ammunition, and dual-wield TP from both weapons before the normal per-hit reduction. Hand-to-hand TP follows Martial Arts correctly. Existing TP formulas and Store TP still apply.
DPS Recruits give skillchains a short waiting window, then use an available weapon skill instead of holding TP indefinitely. Thief can weapon skill while Sneak Attack is unavailable. Failed ranged attempts no longer block later Gambits, and shots use their native cooldown so Snapshot and Rapid Shot can shorten the cycle.
Local compilation, TP calculation tests and weapon-skill decision checks passed. Live positioning and sustained party combat still need an in-game check.
October 7, 2026 11:14 AM CSTDancer Idle Stealth Requires a Request
Dancer Idle Stealth Requires a Request
Dancer Recruits no longer automatically cast Sneak or Invisible on idle party members. Level-appropriate Chocobo Jig party movement support remains automatic; eligible explicitly requested spells remain available.





















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Ferry: Pending
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