October 7, 2026 10:33 AM CSTAbout Page Explains All 22 Job Changes
About Page Explains All 22 Job Changes
The About page now includes a Job Changes anchor with matching cards for every main job, level-scaling guidance, Pet Mastery, Provoke and Recruit combat adjustments.
Server philosophy and base-rate descriptions now acknowledge Titan’s custom job bonuses and reward exceptions. The presentation guard was updated to preserve the revised wording and new section.
October 7, 2026 10:16 AM CSTTank Recruits Coordinate Adds and Provoke Catches Up
Tank Recruits Coordinate Adds and Provoke Catches Up
Generated tank Recruits now choose one main tank in Paladin, Rune Fencer, Ninja, then Warrior order. Other tank Recruits help with damage and take separate dangerous adds instead of repeatedly taking the main target from each other.
Provoke now works the same for adventurers and Recruits: it briefly closes part of the enmity gap with volatile hate, up to a level-scaled limit. Its normal range and recast remain; tanks still need to keep fighting to hold the enemy. Tank handoffs and add peels still need an in-game check.
October 7, 2026 10:16 AM CSTNinja Main Jobs Gain Scaling Critical and Magic Attack
Ninja Main Jobs Gain Scaling Critical and Magic Attack
Ninja adventurers and generated Ninja Recruits now gain a hidden critical-hit-rate and Magic Attack Bonus that grows gradually from +1 at level 1 to +30 at level 75. The bonuses add to normal gear and traits; a Ninja subjob does not grant them.
Critical hits use the normal melee and ranged rules, and the magic bonus uses the normal offensive-magic stat rather than a flat damage multiplier. The level progression passed local checks; in-game combat still needs a live check.
October 7, 2026 10:16 AM CSTBlack Mage Elemental Magic Gains Level-Scaled Power and Accuracy
Black Mage Elemental Magic Gains Level-Scaled Power and Accuracy
Black Mage adventurers and generated Black Mage Recruits now gain a hidden Elemental Magic damage bonus and Elemental Magic accuracy bonus that grow from +1 at level 1 to +30 at level 75. This is +30% direct Elemental Magic damage and +30 accuracy at level 75; Black Mage subjobs do not grant it.
The bonus uses the normal spell resistance, Magic Attack Bonus, weather, and Magic Burst rules. Other magic schools and non-spell attacks are unchanged. The progression passed local checks; combat results still need an in-game check.
October 7, 2026 10:16 AM CSTThief Main Jobs Gain Scaling Triple Attack
Thief Main Jobs Gain Scaling Triple Attack
Thief adventurers and generated Thief Recruits now gain a hidden Triple Attack bonus that grows gradually from +1% at level 1 to +30% at level 75. It adds to the normal Thief trait, equipment and buffs; a Thief subjob does not grant it.
Normal multi-attack priority and caps still decide each attack round. The level progression passed local checks; in-game attack behavior still needs a live check.
October 7, 2026 10:16 AM CSTDark Knight Main Jobs Gain Physical Power and Dark Magic Accuracy
Dark Knight Main Jobs Gain Physical Power and Dark Magic Accuracy
Dark Knight adventurers and generated Dark Knight Recruits now gain a hidden physical damage bonus and Dark Magic accuracy bonus. Both grow gradually from +1 at level 1 to +30 at level 75; a Dark Knight subjob does not grant them.
Melee attacks and physical weapon skills use the damage bonus, while Dark Magic uses the normal resistance check with added accuracy. Ranged attacks, pets, magic damage, and damage over time do not gain physical damage. The level progression passed local checks; combat results still need an in-game check.
October 7, 2026 10:16 AM CSTSamurai Main Jobs Gain Scaling Store TP
Samurai Main Jobs Gain Scaling Store TP
Samurai adventurers and generated Samurai Recruits now gain a hidden Store TP bonus that grows gradually from +1 at level 1 to +30 at level 75. It adds to native Samurai traits, gear, food, and buffs; a Samurai subjob does not grant it.
Normal TP calculations still determine the final return from successful attacks and weapon skill hits. The level progression passed local checks; in-game TP generation still needs a live check.
October 7, 2026 10:16 AM CSTPet Mastery Grows with Beastmaster, Dragoon, Puppetmaster, and Summoner
Pet Mastery Grows with Beastmaster, Dragoon, Puppetmaster, and Summoner
Beastmaster, Dragoon, Puppetmaster, and Summoner adventurers and generated Recruits now give their appropriate pets a hidden level-scaled boost. At level 75, pets gain +40 melee, ranged, and magic accuracy; +60 melee and ranged attack; +20 Magic Attack Bonus; and +10% maximum HP. The bonuses grow from level 1, stack with ordinary pet stats, and require the pet job as the main job.
Summoner adventurers and Pet DPS Summoner Recruits also gain up to +12% offensive Blood Pact damage. Support Summoner Recruits retain the shared pet stats without that damage bonus. Local level and source checks passed; live combat and pet resummoning still need an in-game check.





















Moon: Pending
RSE: Pending
Ferry: Pending
Server: Checking







