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Development Log

Titan Development Log

October 6, 2026 12:04 PM CST

Dynamis Returns to Level-75 NMs and Full Currency

The nine out-of-era Arch boss types are disabled across Dynamis. Normal Dynamis NMs still require their placeholder kills or item trades, and the normal boss pop items remain available. City and Dreamland currency now uses the highest normal proc drop tier from the start of each run without requiring time extenders.

October 6, 2026 12:04 PM CST

Dynamis Quality of Life Details Added to About

The About page now summarizes Dynamis access and combat rules: a 50,000-gil Prismatic Hourglass key item, no re-entry lockout, normal sight and hearing instead of True Sight, and enemies that can aggro but do not link. Time extenders remain disabled; normal currency drops use the highest red-proc tier from the start of each run.

October 6, 2026 12:04 PM CST

Recruits Stay With Their Party During Charm

Enemy Charm no longer dismisses generated Recruits. They remain in the player’s party, pause attacks and abilities while their owner is charmed, and resume normal behavior when Charm ends. Other Trusts retain their existing Charm behavior.

October 6, 2026 12:04 PM CST

Titan Patches Return to One-Command Activation

Game patches now use one activation command for preflight, backup, installation, service readiness, and release publication. The command checks for connected players before maintenance and restores prior files if activation fails.

October 6, 2026 12:04 PM CST

WotG-Era World NMs Return to Existing Zones

Eighty-two more level-75 WotG-era notorious monsters now appear in existing classic and Treasures of Aht Urhgan zones, including Numbing Norman in West Sarutabaruta. Scripted and native spawn windows persist through restarts; restored lottery camps use Titan's autonomous scheduler.

Wings of the Goddess [S] zones remain disabled. Four encounters without a safe ordinary spawn or verified scheduler handoff remain gated for separate review.

October 6, 2026 12:04 PM CST

Geomancer Recruits Use Their Handbell Skill

Generated Geomancer Recruits now carry a virtual Handbell, so their level-scaled Handbell skill contributes to Indi and Geo aura potency. Player Geomancers still need an equipped bell, and other Trusts retain their prior potency rules.

October 6, 2026 12:04 PM CST

Geomancer Spoken Indi Spells Target Their Caster

Typed or auto-translated Indi spell requests now target the Geomancer Recruit by default. An explicitly named party member still requires Entrust. Automatic Indi and Geo aura selection remains available.

October 6, 2026 12:04 PM CST

Summoner Recruits Use Ready Wards and Damage Pacts

Summoner Recruits now refresh needed Hastega, Rolling Thunder and Aerial Armor in that order as their Blood Pact recasts and MP permit. Ramuh pacts are accepted by the native avatar check, and the prior 75% MP summon threshold is removed.

After support and backup healing, an active avatar attempts its strongest level-appropriate damage Blood Pact against the party target. Avatar selection favors Predator Claws at level 70, level-60 elemental Pacts, and affordable lower-level alternatives; native level, range, MP and recast checks remain in force.