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Development Log

Titan Development Log

October 22, 2026 8:09 AM CST

TitanGambits: Cutscene Speed

TitanGambits 2.4.73 adds Normal and Instant buttons under Cutscene Speed in Settings. Normal is the default and unloads Enternity; Instant loads it to advance dialogue automatically. Your choice is saved and reapplied after restarting the game or reloading TitanGambits.

The launcher now supplies the official Enternity addon with its timing-sensitive interaction safeguards intact. Instant does not skip every cutscene or animation. The setting, saved preferences, dialogue handling and existing FPS and button-delivery regressions passed automated checks; in-game confirmation remains pending. Update through the launcher, then use /addon reload TitanGambits. No server restart is needed.

October 22, 2026 6:20 AM CST

TitanGambits: Recruit Party and Alliance TP

TitanGambits 2.4.71 fills in the TP numbers missing from the native party display for Recruits, including Recruits in the other two alliance groups. Titan already sends their actual TP in its party updates; the native client leaves those Trust rows without a TP display. The added numbers read those server-updated values directly, including TP spent on weaponskills, rather than estimating them from attacks. Human party and alliance members continue using the native TP display.

Use /partyinfo showtp on or off, or the existing Party TP setting in TitanGambits, to control the display. Explicit command changes are saved with your character settings. Recruit numbers are hidden during zoning, for members in another zone and after dismissal. A separately loaded tparty addon retains its own display without a second Recruit overlay. All 35 automated TP checks passed, along with the existing alliance, FPS and button-delivery regressions; in-game visual alignment and live alliance confirmation remain pending. Update through the launcher and reload TitanGambits. No server restart was needed.

October 22, 2026 5:50 AM CST

TitanGambits: Live Chat and MercantileGuild

TitanGambits 2.4.70 now has Chat and MercantileGuild buttons in both Standard and Compact mode. They show the same public Titan linkshell and Guild activity feeds as the website, with current character portraits, matching name colors and local timestamps. The views keep the latest 60 messages and preserve your position when you scroll back. You can also open them with /chat and /mercantileguild.

New incoming messages use the website's linkshell message sound only while the relevant chat view is open. Opening a feed is silent, your own messages do not trigger an alert, and leaving, collapsing or closing the view stops its sound and polling. The Sound button controls chat alerts, while Settings' Plugin SFX volume controls their volume. HTTPS and portrait decoding run outside the game's render thread. The live feed, portrait decoding and notification-state checks passed; in-game layout and audible playback still need confirmation. Update through the launcher and reload TitanGambits. No game-server restart was needed.

October 22, 2026 4:30 AM CST

TitanGambits: Hide the TrueFPS Counter

TitanGambits 2.4.68 automatically turns off the TrueFPS on-screen FPS counter when applying the TrueFPS frame mode, including after login or an addon reload. Smooth mode and the uncapped frame limit stay enabled. The counter-setting confirmation is hidden from chat, while errors remain visible. All 40 controller and addon-integration checks passed; in-game visual confirmation remains pending. Update through signed Launcher 1.6.16 and reload TitanGambits. No game-server restart was needed.

October 22, 2026 4:24 AM CST

TitanGambits: TrueFPS Frame Mode

TitanGambits 2.4.67 adds TrueFPS beside 30/60 Hybrid in Settings. Selecting it loads TrueFPS 1.3, enables Smooth mode and sets its frame limit to uncapped. TrueFPS handles timing and cutscenes in this mode; TitanGambits does not apply its Hybrid divisor changes over it. TrueFPS becomes the default for new settings and previous Hybrid defaults. Existing Static choices stay intact, and any frame mode you select afterward remains saved.

Choosing Hybrid, Static FPS 30 or Static FPS 60 unloads TrueFPS before the usual controller resumes. Routine setting confirmations and the controlled startup hint are hidden from chat, while errors remain visible. If the native plugin is missing, a notice in Settings explains that the launcher needs updating and the existing Hybrid protection provides a fallback.

Microsoft-signed Launcher 1.6.16 installs the verified interface-4.30 TrueFPS plugin and includes it in critical-file checks and repairs. The original upstream plugin and its license notices are preserved. All 38 controller and addon-integration checks, 45 runtime-repair checks, and retained FPS and audio checks passed. A live HTTPS repair check also passed. In-game testing of TrueFPS timing, cutscenes and repeated mode switches remains pending. Close the game and update through the launcher before testing the new mode. No game-server restart was needed.

October 22, 2026 4:06 AM CST

TitanGambits: Sound Choices and Volume Controls

TitanGambits 2.4.66 expands Settings with Final Fantasy and Orc sound sets. Choose a named clip or Random using the same fixed-width buttons as the other settings; selected choices are green. A Preview sound button lets you listen with Plugin SFX enabled. The master ON/OFF switch remains, and Plugin SFX still starts OFF for players who have not enabled it.

Separate 0–100% sliders control game music, game sound effects and plugin notifications. Game sliders initially read your existing FFXI levels instead of changing them on first use. Adjusted levels and sound choices are saved between sessions. Plugin volume changes apply to the playing notification, and zero mutes it. Venture notification sounds still wait for confirmed delivery and do not replay for duplicate receipts.

All 54 scoped audio and delivery-receipt checks passed, along with retained FPS, draw-distance, Favor and Venture checks. In-game listening and client-volume confirmation remain pending. Update through the launcher, then use /addon reload TitanGambits. No game-server restart was required.

October 22, 2026 3:48 AM CST

Dynamis: Favor Patch and Gameplay Updates

Dynamis now includes Titan’s Favor, the four Venture expedition options with varied material hauls, the mission-wait and teleporter corrections, and the Recruit, Luopan and reliability changes from the Titan update. Its existing diagnostics and test features were preserved while the shared gameplay changes were rebased onto its separate engine.

The rebased engine passed 77 C++ tests and 107 native gameplay scenarios, with nine deployment and socket-readiness fixtures also passing. The installed engine and matching source were verified after deployment. Guild and Venture heartbeats recovered, and login listeners remained stable before connections reopened. Titan stayed online throughout this separate test-server deployment. Human in-game acceptance of the new gameplay features remains pending.

October 22, 2026 3:08 AM CST

Titan’s Favor, Moogle Ventures and Gameplay Fixes

Titan’s Favor is a new TitanGambits tab for mission and quest supplies that can be difficult to obtain with a small adventuring population. Its first offerings are Crystal Bass for San d’Oria 3-2, Adaman Ore for Bastok 6-2, three Rusty Daggers for Windurst 3-2’s special repeat or skip path, and Yagudo Drink for the Monk Artifact quest True Strength. Every purchase costs 100 Sparks, including the three-dagger bundle. Normal mission, quest and battle requirements still apply.

Each item has a separate 24-hour real-time cooldown per character. The countdown continues while you are logged out or the server is offline, and opening the tab requests fresh availability and your Sparks balance. The shop uses the same FFXIAH item icons as the website.

Items go to the buying character’s delivery box. The Sparks charge, complete delivery and cooldown are saved together; a full box or a failed transaction leaves you uncharged. Rusty Daggers arrive as three separate items, so the box must have room for all three. Window 2 Emotes confirm successful purchases, and repeated requests cannot charge or deliver the same purchase twice.

The About page explains Titan’s Favor in a collapsible section below Quality of Life Updates. Venture Moogles now sits directly below Titan Sparks, with the existing dark cards, gold accents and body typography preserved. Automated native purchase tests, addon protocol checks and desktop/mobile website checks passed; human in-game purchase acceptance has not yet been performed.

Paladin Recruits now use their owner’s party when Rampart counts nearby recipients. The previous handler called a player-only party lookup on Recruits and could stop before applying the effect. Living members must be in the caster’s zone and within Rampart’s radius; the existing defense bonus, barrier scaling and duration are preserved.

Guild crafting now carries out its planned shop purchase when a needed ingredient is part of protected player stock. Repeated Gold Thread attempts could previously count reserved thread as usable inventory, skip the purchase and then roll back when the final reserve check caught the withdrawal. The correction buys only missing ingredients from an approved available source. Player reserves, limited shop stock, purchase receipts, costs and rollback protections remain enforced.

Auction House bids with no currently affordable listing or insufficient gil now receive the usual failed-bid response without being logged as a database transaction failure. Actual sale-write or delivery failures still roll back and report an error. The earlier generic messages did not establish the exact cause of each historical failed bid. Automated tests cover normal and rejected purchases, seller payout, protected crafting stock and injected persistence failures; human in-game acceptance of these changes remains pending.

Selecting a Fields of Valor or Grounds of Valor training page now confirms the page number and whether repeat is ON or OFF in the usual purple Window 2 Emotes text. The notice appears only after a valid page has been registered, including when switching pages or books. Existing objectives, rewards and repeat settings are unchanged. Ten automated Lua callback checks passed; human in-game acceptance remains pending.

GEO Recruits now place their stationary Luopan at their summoning player's current position instead of the Recruit's backline position. All player-cast Geo spells, whether manual or automatic, now also place the Luopan at the player's current position when it spawns, ignoring ground-target offsets. Luopans remain stationary after spawning. Native automated tests cover Recruit and player placement, stale coordinates and disabled automatic casting; human in-game acceptance remains pending.

The final Cid wait in Chains of Promathia 7-3 and the post-Promathia wait before Dawn's five epilogues now last one real-world minute instead of waiting for the next game day or Japanese midnight. The mission tips explain the shorter waits in purple Window 2 text. Existing active waits are capped at one minute when their mission interaction is checked, while an earlier original deadline remains valid. Repeated cutscenes cannot restart these waits. Mission rewards, epilogue branches and the separate ring-replacement cooldown remain intact. Nineteen Lua checks and seventeen native tests passed; human in-game acceptance remains pending.

Venture Moogles now returns small, mixed hauls of individual materials instead of guaranteed full stacks. Standard costs 50 Sparks for 30 minutes, 100 Moogle EXP and 1–4 items across 1–2 materials. Extended costs 200 Sparks for two hours, 500 EXP and 3–8 items across 1–3 materials. Grand costs 400 Sparks for four hours, 1,100 EXP and 6–14 items across 2–4 materials. The new eight-hour Epic Expedition costs 800 Sparks and awards 2,300 EXP, with 10–24 items across 2–5 materials. These quantities cover the entire haul, not each material. Standard remains 50 Sparks at every level, and expeditions already underway keep their original promised reward.

The reviewed pools contain 101 different materials across all thirteen specialties, with Common, Uncommon, Rare and Exceptional tiers. Higher Moogle levels gradually reduce basic-material dominance as better ingredients unlock. Longer trips modestly improve discovery odds within the materials already unlocked at dispatch; they never bypass level requirements or guarantee rare finds. Possible later discoveries include Orichalcum, Adaman Ore, Ancient Lumber, Rainbow Cloth and Angel Skin, depending on specialty and level. Every admitted material has a verified ordinary acquisition source and a use in an enabled crafting recipe. Quest, BCNM and NM-exclusive rewards stay excluded.

Haul quantities favor the middle of each range, and repeated discoveries combine into one material total. Rare materials are limited to three of each per haul, and Exceptional materials to one of each. The complete haul must fit before anything is delivered. If there is not enough space, it stays pending and retries without rerolling, repeating EXP or delivering only part of the reward. Return notices appear in Window 2 Emotes after confirmed delivery, with full material details in Recent Ventures. Local checks cover native dispatch and receipt handling, transactional failures, the addon and website; 260,000 simulated hauls stayed within the quantity and variety limits. Human in-game acceptance remains pending.

The new Moogle Ventures page is available from the main menu and About page. Sign in to your Titan account, choose one of your characters, then select an expedition and specialty. The page shows Sparks, Moogle levels, countdowns, delivery status and recent assignments. Website and in-game dispatches share the same one-active-expedition limit per account, and work continues while the character is offline. Delivery contents can be viewed on the site; log into the game to collect items or clear a full box.

Dispatches are accepted by the game server, with the Sparks charge and assignment saved together. Retrying a request cannot create a second charge or assignment. Return notices confirm delivery only after the complete reward transaction succeeds. Native gameplay tests, worker and website API transaction tests, desktop/mobile browser checks and addon tests passed; human in-game acceptance of these new Venture options remains pending.

Manual Recruit job cooldowns now become ready again after a map-server restart, whether it follows maintenance or a crash. Each character’s old job timers clear when they next check or use manual recruitment, including characters who were offline during the restart. A new successful summon starts the normal 30-minute timer again. Logging out, reconnecting, refreshing the addon or reloading Lua does not reset an active timer. World anchors and automatic encounter fills keep their existing rules, GM exemptions remain intact, and this change does not summon a party automatically. The change passed 117 Lua checks and 18 native checks across two separate engine startups; human in-game acceptance remains pending.

Guild Crafting Services now shows the different eligible ways to craft an item, with each method listing its materials, crafting disciplines, output quantity and fee. Choosing a method refreshes the exact quote and submits that recipe when you order. Searches based on your materials still put a ready method first, but no longer hide the other methods for that item. The catalog was checked against all 4,390 server recipe rows: all 3,118 eligible methods appear, including alternatives for 427 items. Identical duplicate rows share one option. Existing item restrictions, the Guild level-75 equipment limit, material checks and delivery protections remain in place. Guild unit tests, catalog endpoint checks and desktop/mobile browser tests passed; human in-game fulfillment testing remains pending.

Red return teleporters in Ru’Aun Gardens now consistently send you to the clockwise landing on the adjoining main island. Each of the five pads previously made a random 50/50 choice between two destinations. The return is now fixed regardless of which red entrance brought you to the Ark Angel island, or whether you arrived there directly. Blue Pincerstone travel is a separate system and keeps its existing routes; its counter-clockwise mission walkthrough does not determine red return behavior. All ten red entry routes and the yellow and green portal rules remain unchanged. The return coordinates were checked in the client event data, and the change passed 84 Lua checks and 25 native-engine tests. Human in-game travel acceptance remains pending.

Qu’Hau Spring now uses the modern Divine Might trade window: Full Moon from 18:00 through 05:59 Vana’diel time, with no clear-weather requirement. The era override previously restricted trades to midnight through 02:59 and rejected cloudy or rainy nights. Trade one Parchment and one Illuminink together for an Ark Pentasphere; the same wider window applies to Light Ore for the repeat quest. The fountain now activates during that window in all weather, matching trade availability. Quest prerequisites, exact material requirements and reward checks are unchanged, and Moongate and bridge schedules retain their existing rules. The change passed 542 Lua checks and 10 native tests, including successful trades, rejected-trade material preservation and fountain animation. Human in-game acceptance remains pending.