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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

September 16, 2026 8:39 PM CST

Zeid Trust Weapon Skill Data Updated

Audited Zeid and Zeid II Trust weapon skill data. Base Zeid had no active Trust weapon skill list, and Zeid II only had Ground Strike, which can be fragile on private-server skill checks.

Updated the Trust data so Zeid has a normal great sword weapon skill list and Zeid II has Ground Strike plus the level 75-era great sword weapon skill set, keeping Ground Strike first so it remains available as his signature move.

September 16, 2026 8:33 PM CST

Trust Anchor Roster Wording Updated

Updated the public website Trust wording after the anchor roster rules changed. The current open-world anchor description is one Tank, one Healer, one DPS, and one wildcard Trust.

This was a website wording audit only; the in-game legacy Trust spawn behavior is configured separately.

September 16, 2026 8:27 PM CST

Same-Household Login Handoff Tolerance

Updated the map login handoff so a pending character login can tolerate a small same-subnet public IP change between lobby admission and map connection.

This targets household and ISP routing cases like Luna's black loading screen, where the login server saw one nearby public IP and the map server received the character handoff from another. Unrelated IP mismatches are still rejected.

September 16, 2026 8:07 PM CST

Party EXP Penalty Removed

Removed Titan's party-size EXP penalty from combat calculations. Real players and Trust-supported parties now receive full eligible monster EXP before Titan's existing bonus systems, instead of being reduced by party count.

Updated the public website wording so Trusts are still described as shared world resources, while grouping with real players is encouraged and no longer presented as an EXP tradeoff.

September 16, 2026 7:58 PM CST

Launcher Player Gambits Toggle Persistence Fixed

Published Titan Launcher 1.5.43 to fix the Player Gambits checkbox reopening as unchecked after it had been enabled and saved.

The launcher now initializes that checkbox directly from the saved launcher/shared TitanGambits setting instead of reading the newly-created unchecked UI control during startup.

September 16, 2026 7:34 PM CST

Launcher Full-Client Bootstrap Added

Published Titan Launcher 1.5.42 with a smarter client update path for fresh installs and heavily damaged clients. The launcher can now read client release metadata, download one verified full-client bootstrap archive when appropriate, extract it safely, and then verify the install against the normal managed-file manifest.

Normal updates continue using Titan's existing per-file patch system, so small patches still download only changed or missing files.

September 16, 2026 7:22 PM CST

Base Combat EXP Doubled

Raised Titan's base combat EXP multiplier from 1.0x to 2.0x, giving players a flat 100% increase to monster-kill experience while leaving scripted reward, book, ROE, death-loss and Trust systems unchanged.

September 16, 2026 7:18 PM CST

Launcher Player Gambits Persistence Fixed

Published Titan Launcher 1.5.41 so the Player Gambits toggle saves immediately to the launcher settings file and the shared TitanGambits settings.lua file.

The launcher now reads the shared Player Gambits setting on startup, keeping the launcher toggle and in-game /gambits on or /gambits off command aligned across restarts.