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CLOSED BETA

Titan XI: Closed Beta Notice

During live beta testing, several serious exploits were discovered that may have compromised server integrity and gameplay fairness. As a precaution, Titan XI has temporarily transitioned to a closed beta while we investigate the extent of these issues, address vulnerabilities, and restore a fair and stable experience for everyone.

Server reopening is currently TBA. We appreciate your patience and understanding as we work toward welcoming adventurers back to Vana’diel.

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Development Log

Titan Development Log

September 16, 2026 5:18 PM CST

Player Gambits 2.1.4 Rolled Out

Updated the launcher-managed TitanGambits addon payload to version 2.1.4. Fresh installs and existing launchers now receive the new Player Gambits engine through Titan's standard launcher update path.

September 16, 2026 3:00 PM CST

Player Gambits 2.1.0 Rolled Out

Updated the launcher-managed TitanGambits addon payload to version 2.1.0. Fresh installs and existing launchers now receive the expanded Player Gambits engine through the standard launcher update path.

September 16, 2026 2:37 PM CST

Player Gambits Engine Updated

Updated the launcher-managed TitanGambits addon payload with the latest shared Player Gambits engine. Fresh installs and existing launchers now receive the same managed TitanGambits.lua through the standard launcher update path.

September 16, 2026 1:08 PM CST

Custom Trust Phase 2 Recruitment Shell Started

Started the East Ronfaure Custom Trust Phase 2 recruitment shell. Clicking a Custom roster NPC now resolves the exact CT record, shows its identity details, and can test claim/hide/restore behavior without creating a party Trust or using the old custom combat runtime.

September 16, 2026 12:55 PM CST

East Ronfaure Custom Trust Phase 1 Loader Fixed

Added the East Ronfaure Custom Trust Phase 1 module to Titan's module loader so the new physical CT roster NPCs actually spawn at the East Ronfaure test anchors.

Added a module-loader check so a missing Custom roster module is caught before replacing legacy NPCs.

September 16, 2026 12:45 PM CST

Custom Trust Phase 1 Rebuilt Around Unique Roster Records

Replaced the East Ronfaure Custom Trust test path with a clean Phase 1 module that spawns physical Custom roster NPCs from CT0001-CT0128 identity records generated from the Custom Trust design plan.

The Phase 1 path no longer uses the old custom AI module or carrier Trust recruitment. East Ronfaure Custom NPCs are visible for identity, appearance and anchor validation only; recruitment stays disabled until the real unique Custom Trust ID party path is implemented.

September 16, 2026 12:22 PM CST

Eastern Ronfaure Custom Trust Combat Runtime Isolated

Eastern Ronfaure Custom Trust test recruits now keep their generated name, race, face, size, job, and equipment handoff while bypassing the older Custom Trust combat controller runtime. This keeps the isolated test zone on the stable conventional Trust combat path while the new custom combat model is rebuilt separately.

Legacy Trust mode remains unchanged globally, and East Ronfaure remains the only isolated Custom world-roster test area.

September 16, 2026 11:56 AM CST

Eastern Ronfaure Custom Trust Test Zone Added

Enabled Eastern Ronfaure as the first isolated Custom Trust test zone while keeping the global Trust system in LEGACY mode.

Eastern Ronfaure physical Trust anchors used a Custom roster shape for that isolated test only, while non-test zones continued to use the legacy roster path.